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Updated Game Goal (markdown)
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Game-Goal.md
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Game-Goal.md
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The **game goal** determines how a dungeon game ends.
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https://github.com/DRE2N/DungeonsXL/blob/master/api/src/main/java/de/erethon/dungeonsxl/api/dungeon/GameGoal.java
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Game goals are set through the `gameGoal` [game rule](game-rules). They contain [components](#components), which are special game rules that specify how the goal works.
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In YAML, e.g. in a [map configuration](floor-configuration), a game goal is a [map](data-structure-guide#map) that contains the type and its components:
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```
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gameGoal:
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type: TYPE
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component1: value
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component2: value
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```
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## Game goal types
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| Type | Description | Components |
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| ----------------- | ------------------------------------------------------------------------------------ |---------------------------------------|
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| END | The game ends when an [end sign](DungeonSign-End) is triggered by all group members. | timeToFinish |
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| LAST_MAN_STANDING | The game ends when only members of one group are left in the game. | |
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| SCORE | The game ends when a group reachs the set score. If no scoreGoal is set, the game does not end and the goal is to survive as long as possible to beat a highscore. | initialScore, scoreGoal, timeToFinish |
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| TIME_SURVIVAL | The game ends after time has passed. Players win if they survive until then. | timeToFinish |
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## Components
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| Name | Explanation | Possible values | Default value | Annotation |
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| ------------ | ----------- | --------------- | ------------- | ---------- |
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| timeToFinish | The time to finish the dungeon in seconds. If the group has no time left, the players get kicked. | Integer | -1 | -1 = no time limit |
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| initialScore | Score used for capture the flag and similar game types. | Integer | 3 | -1 = not used |
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| scoreGoal | The amount of goals to score before the game ends. | Integer | -1 | -1 = not used |
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## Examples
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```
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gameGoal:
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type: "END"
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timeToFinish: 120
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```
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```
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gameGoal:
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type: "LAST_MAN_STANDING"
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```
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```
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gameGoal:
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type: SCORE
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initialScore: 3
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scoreGoal: 6
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timeToFinish: 120
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```
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```
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gameGoal:
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type: TIME_SURVIVAL
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timeToFinish: 120
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```
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