diff --git a/Scripts.md b/Scripts.md index 9998235..319d6e1 100644 --- a/Scripts.md +++ b/Scripts.md @@ -2,41 +2,14 @@ A *script* is a [YAML](https://en.wikipedia.org/wiki/YAML) file located at _plug *** -1. [Announcements](#announcements) -2. [Classes](#classes) -3. [Mobs](#mobs) -4. [Signs](#signs) -5. [Loot tables](#loot-tables) -6. [Commands](#commands) +1. [Classes](#classes) +2. [Mobs](#mobs) +3. [Signs](#signs) +4. [Loot tables](#loot-tables) +5. [Commands](#commands) *** -## Announcements -Announcements are chat messages that pop up from time to time (you can adjust the interval in the main config). If a player clicks at the message, a menu pops up. - -![Announcer GUI](http://feuerstern.bplaced.net/ressourcen/DXLSigns/AnnouncerGUI.png) - -The player can join a group by clicking at its button. If enough players join the announced game, it gets scheduled. The players see a progress bar and can join and leave at will until the time is over. - -![ProgressBar](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressBar.png) - -``` -description: - - "&6=====================================================" - - "&2Insert witty text to explain the announced game here..." - - "&6=====================================================" -# The name of a map if multiFloor is false, the name of a dungeon if multiFloor is true. -identifier: TEST -# If the dungeon to play has multiple floors. -multiFloor: false -# The game starts automatically thirty seconds after the minimum requirements are fulfilled. -minGroupsPerGame: 2 -minPlayersPerGroup: 1 -maxGroupsPerGame: 4 -maxPlayersPerGroup: 4 - -``` - ## Classes If players should not play the dungeon with their own items but with a set inventory, class scripts are the way to go. Thanks to the [CaliburnAPI](https://github.com/DRE2N/CaliburnAPI) / [ItemsXL](https://github.com/DRE2N/ItemsXL) integration, DungeonsXL supports three different ways to store items in configuration files.