Updated FAQ (markdown)

Daniel Saukel 2016-06-28 23:27:52 +02:00
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FAQ.md

@ -17,4 +17,7 @@ Any item stack can be put into a chest in edit mode. If you want the items to ge
Creating one is as simple as creating a [dungeon configuration](dungeon-configuration). You can then join an MFD with /dxl play d [dungeon] or with a [group sign](signs#group) with the + attribute.
### How can I make it so that players play dungeons with their own items?
This and many other settings can be found in the [floor configuration](floor-configuration). Have a look at the keepInventoryOnEnter rule.
This and many other settings can be found in the [floor configuration](floor-configuration). Have a look at the keepInventoryOnEnter rule.
### Help! There's no config.yml in my dungeon map folder!
You have to create the file yourself because the floor configuration is optional. Note that the game rules you define in the floor configuration can also be fetched from other sources: If you create a multi floor dungeon with multiple maps, you probably want to have the same config values for all maps. In such a case, it's easier to use the dungeon configuration and to add the values to the defaultValues or to the overrideValues section. Even without a multi floor setup, the default values or the values from the main config or the game type are sometimes sufficient for small projects. Therefore, there's just a file if it is needed either because you've created it or to store the players that are allowed to edit the map without the permission node.