From 5bbc7b924bac1e4719f6f3b069452160fca43a45 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sun, 1 May 2016 02:02:49 +0200 Subject: [PATCH] Updated Signs (markdown) --- Signs.md | 47 +++++++++++++++++++++++++++++++++++++++++++++-- 1 file changed, 45 insertions(+), 2 deletions(-) diff --git a/Signs.md b/Signs.md index 24b6d3d..4eea39f 100644 --- a/Signs.md +++ b/Signs.md @@ -112,10 +112,53 @@ Creates a mob spawn point. 1[Mob] - 2TypeThe type of the Mob. You can use custom mobs from the dungeonconfig. + 2TypeThe type of the Mob. You can use custom mobs from the floor config. + + 3delay,countThe Delay determines how long it takes for the next mob to spawn (in sec.). The Count determines how many mobs are spawned altogether. + + 4Trigger + + + +*** + +### ExternalMob + +Creates a mob spawn point like the mob sign, but you can use mobs provided by external plugins. DungeonsXL provides built-in support for InsaneMobs, MythicMobs, CustomMobs and Citizens. + + + + + - + + + + + + + + + + + + + + + +
PluginProvider tag
3Delay,CountThe Delay determines, how long it takes for the next mob to spawn (in sec.). The Count determines, how many mobs are spawned altogether.CitizensCI
CustomMobsCM
InsaneMobsIM
MythicMobsMM
+ +You can also add other custom mob plugins if they provide a spawn command with a mob identifier and a location (world name and coordinates) in the [main configuration](main-configuration). + + + + + + + +
1[ExternalMob]
2TypeThe identifier of the Mob, e.g. the name or in the case of Citizens the numeric ID. +
3delay,count,providerThe additional provider variable can be a value from the table above.
4Trigger