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Updated Changelog (markdown)
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Changelog.md
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Changelog.md
@ -34,33 +34,33 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht
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- [ ] [Global dungeon access time frames](../issues/328)
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- [ ] ["Spectator" implementation of DInstancePlayer](../issues/429)
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### 0.17.5
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* New features:
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- [x] [Added dungeon chests that allow items from loot tables to be put into a chest](../issues/509)
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- [x] [Added enderchest, bed and dispenser permissions in addition to bypass node](../issues/417)
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- [x] [Added %block_x%, %block_y% and %block_z% placeholders to the externalMobProviders map in the main config. They are replaced with whole numbers instead of decimals as some mob plugins don't support them](../issues/538)
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- [x] Added "fly" game rule
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* Changes:
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- [x] "Chest" signs have been renamed to "RewardChest" signs. Older signs are still supported
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- [x] Reward and dungeon chest signs now work without a chest attached. They set a chest automatically where they stand and fill it with the contents of their loot table.
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- [ ] [Groups are not necessarily tied to colors anymore - this allows more than 15 groups per game](../issues/516)
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- [x] Recoded announcement cache initialization
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* Code improvements and cleanups
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* Bugfixes:
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- [x] /dxl reload and /dxl now show the amounf of maps correctly
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- [x] [Fixed loading global data in worlds that are not loaded on startup (like Multiverse worlds)](../issues/447), [also](../issues/513)
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- [x] [Fixed group and game sign rotations](../issues/501)
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- [x] [Fixed gamemode not being reset if keepInventory is true](../issues/491)
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- [x] [Improved configuration error handling](../issues/523)
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- [x] [A player's flight (all versions), invulnerability and collidability (only 1.9+) states are now saved and, if necessary, restored after entering a dungeon](../issues/535)
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- [x] [Fixed NPE on weather change in a game world if the game has not started yet](../issues/538)
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- [x] Fixed NPE on entity interaction in a game world if the game has not started yet
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- [x] Fixed message select class message when a player clicks a ready sign
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- [x] Properly close I/O streams
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- [x] Fixed announcers in 1.13.x
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# History
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## Beta
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### 0.17.5
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* New features:
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* [Added dungeon chests that allow items from loot tables to be put into a chest](../issues/509)
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* [Added enderchest, bed and dispenser permissions in addition to bypass node](../issues/417)
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* [Added %block_x%, %block_y% and %block_z% placeholders to the externalMobProviders map in the main config. They are replaced with whole numbers instead of decimals as some mob plugins don't support them](../issues/538)
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* Added "fly" game rule
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* Changes:
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* "Chest" signs have been renamed to "RewardChest" signs. Older signs are still supported
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* Reward and dungeon chest signs now work without a chest attached. They set a chest automatically where they stand and fill it with the contents of their loot table.
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* [Groups are not necessarily tied to colors anymore - this allows more than 15 groups per game](../issues/516)
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* Recoded announcement cache initialization
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* Code improvements and cleanups
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* Bugfixes:
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* /dxl reload and /dxl now show the amounf of maps correctly
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* [Fixed loading global data in worlds that are not loaded on startup (like Multiverse worlds)](../issues/447), [also](../issues/513)
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* [Fixed group and game sign rotations](../issues/501)
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* [Fixed gamemode not being reset if keepInventory is true](../issues/491)
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* [Improved configuration error handling](../issues/523)
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* [A player's flight (all versions), invulnerability and collidability (only 1.9+) states are now saved and, if necessary, restored after entering a dungeon](../issues/535)
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* [Fixed NPE on weather change in a game world if the game has not started yet](../issues/538)
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* Fixed NPE on entity interaction in a game world if the game has not started yet
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* Fixed message select class message when a player clicks a ready sign
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* Properly close I/O streams
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* Fixed announcers in 1.13.x
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### 0.17.4
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* Updated the item library, Caliburn, to its latest version (0.5.4). This resolves multiple problems in 1.13.2 - including the ready sign issues.
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