Updated Getting started (markdown)

Daniel Saukel 2016-05-16 18:37:06 +02:00
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@ -60,17 +60,18 @@ A player is allowed to edit a map if he has the permission node _dxl.edit_ or if
## Setting up the details of the game
### Signs
If you have built a map, you will probably want to add some game mechanics like defining spawn points of the players, NPC enemies and maybe the position of the end of the dungeon. Things like that can be done with [edit signs](signs#edit-signs).
If you have built a map, you will probably want to add some game mechanics like defining spawn points of the players, NPC enemies and maybe the position of the end of the dungeon. Things like that can be done with edit signs.
The concept of edit signs is quite simple if you get used to using them: Their goal is to define:
**...what happens...**
The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens".
The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs).
**...where...**
The position where you place the sign is the position where the actions defined by the sign will happen.
**...under which circumstances.**
The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
## Entering the dungeon
_TO DO_