From 664c4eff78dfd49f0c1711564c1daadf1b85614e Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sun, 1 May 2016 12:15:19 +0200 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-started.md b/Getting-started.md index af2988b..0bc14a3 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -24,7 +24,7 @@ Even though DungeonsXL is standalone, you will achieve the best experiences if y ### [CommandsXL](https://github.com/DRE2N/CommandsXL) CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands. -### [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/) +### [Citizens](http://dev.bukkit.org/bukkit-plugins/citizens/), [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/) These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-configuration). ### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857)