From 6a4ddfa6f0de178c2544ba7fe6f58822836d17f7 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Mon, 28 Dec 2020 01:25:04 +0100 Subject: [PATCH] Created DungeonSign DungeonChest (markdown) --- DungeonSign-DungeonChest.md | 10 ++++++++++ 1 file changed, 10 insertions(+) create mode 100644 DungeonSign-DungeonChest.md diff --git a/DungeonSign-DungeonChest.md b/DungeonSign-DungeonChest.md new file mode 100644 index 0000000..9349c7e --- /dev/null +++ b/DungeonSign-DungeonChest.md @@ -0,0 +1,10 @@ +The **dungeon chest** sign generates a chest whose contents are the entries of the given [loot table](https://github.com/DRE2N/CaliburnAPI/wiki/loot-tables). + +| Line | Input | Example | +|------|---------------------------|----------------| +| 1st | [DungeonChest] | [DungeonChest] | +| 2nd | N/A | | +| 3rd | {loot table ID} | MyLootTable | +| 4th | N/A | | + +Chests in general do not need a dungeon sign in order for its contents to be saved and accessible to players within the dungeon. Dungeon signs should be considered to be used if the contents are standardized through the loot table, or if chance values per item are desired. \ No newline at end of file