Updated Grundlegende Informationen (markdown)

Daniel Saukel 2016-03-23 15:37:07 +01:00
parent 7405d94851
commit 6f607c9705

@ -1,8 +1,8 @@
![DungeonsXL](http://feuerstern.bplaced.net/ressourcen/logos/DungeonsXL.png)
[![Builds](http://feuerstern.bplaced.net/ressourcen/buttons/Builds.png)](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl)
[![Wiki](http://feuerstern.bplaced.net/ressourcen/buttons/Wiki.png)](../../wiki/)
[![Issues](http://feuerstern.bplaced.net/ressourcen/buttons/Issues.png)](../../issues/)
[![Wiki](http://feuerstern.bplaced.net/ressourcen/buttons/Wiki.png)](Home)
[![Issues](http://feuerstern.bplaced.net/ressourcen/buttons/Issues.png)](../issues/)
[![JavaDocs](http://feuerstern.bplaced.net/ressourcen/buttons/JavaDocs.png)](http://feuerstern.bplaced.net/javadocs/dxl/)
![Doge](https://i.imgflip.com/vtpyi.jpg)
@ -15,13 +15,13 @@ DungeonsXL also provides custom game mechanics to make these worlds interesting.
## Features
* Create as many dungeons as you wish!
* The instantiation system allows dungeons to be played by multiple groups of players at the same time without clashes.
* Dungeons are accessable through portals in one of your main worlds. [Read more...](../../wiki/getting-started#entering-the-dungeon)
* Invite players to edit single dungeons without the need to give them any further permissions. [Read more...](../../wiki/getting-started#editing-the-map)
* Dungeons are accessable through portals in one of your main worlds. [Weiterlesen...](einweisung#entering-the-dungeon)
* Invite players to edit single dungeons without the need to give them any further permissions. [Weiterlesen...](einweisung#editing-the-map)
* Allow players to build in creative mode safely without any influence to their game progress in the main worlds!
* Set checkpoints, breakable blocks, triggers, messages and much more through signs in the edit mode. [Read more...](../../wiki/signs)
* Per dungeon configuration (you should try that after you became familiar with the basics of this plugin). [Read more...](../../wiki/dungeon-configuration)
* Link multiple floors together to create large dungeons with multiple levels. [Read more...](../../wiki/getting-started#advanced-multi-floor-dungeons-mfds)
* Use a dungeon as a tutorial and give them a PEX group when they finish it. [Read more...](../../wiki/main-configuration)
* Set checkpoints, breakable blocks, triggers, messages and much more through signs in the edit mode. [Weiterlesen...](schilder)
* Per dungeon configuration (you should try that after you became familiar with the basics of this plugin). [Weiterlesen...](dungeonkonfiguration)
* Link multiple floors together to create large dungeons with multiple levels. [Weiterlesen...](einweisung#advanced-multi-floor-dungeons-mfds)
* Use a dungeon as a tutorial and give them a PEX group when they finish it. [Weiterlesen...](hauptkonfiguration)
## The concept
@ -29,7 +29,7 @@ This outline may help you to understand the concept of DungeonsXL:
![Concept](http://feuerstern.bplaced.net/ressourcen/DXLSigns/concept.png)
If you want to learn how to use DungeonsXL step by step, please have a look at the [wiki](../../wiki) page [getting started](../../wiki/getting-started).
If you want to learn how to use DungeonsXL step by step, please have a look at the [wiki](home) page [Einweisung](../../wiki/einweisung).
## Compatibility
@ -55,7 +55,7 @@ Maven automatically fetches all dependencies and builds DungeonsXL; just run _bu
#### BRCommons
Instead of referencing the internals of the implementation directly, DungeonsXL uses [BRCommons](https://github.com/DRE2N/BRCommons).
The shaded version of DXL (standard version) contains this library, while the original version needs it as an external plugin.
Have a look at the [installation instructions](../../wiki/getting-started#installation) for detailed information.
Have a look at the [Installationsanleitung](einweisung#installation) for detailed information.
### Java
7 and higher