From 765f3ddf9b95176dfb14be08cce4ca6643b3a1aa Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Wed, 14 Sep 2016 12:55:33 +0200 Subject: [PATCH] Updated Signs (markdown) --- Signs.md | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) diff --git a/Signs.md b/Signs.md index 73ad9f7..6fa0a26 100644 --- a/Signs.md +++ b/Signs.md @@ -31,6 +31,8 @@ * 22. [Open door](#open-door) * 23. [Script](#script) * 24. [Teleport](#teleport) + * 25. [Resource pack](#resource-pack) + * 26. [BossShop](#bossshop) 3. [Triggers](#triggers) * 1. [Distance](#distance) @@ -498,6 +500,23 @@ Teleport signs teleport the player either to the location in the second line or *** +### Resource pack + +![Resource pack sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ResourcePack.png) + +If a player triggers a resource pack sign, he gets the possibility to download the dungeon resource pack. + +Resource pack IDs can be defined in the [main configuration file](main-configuration). Use "reset" instead of an ID to reset the player's resource pack to his default one. + +ResourcePack signs get enabled before the game starts and generate an interact trigger by default just like for example lobby, ready or leave signs, but you might want to link one sign to set the pack to your ready sign and one to reset to your end sign. + +*** + +### BossShop +![BossShop sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/BossShop.png) + +*** + ## Triggers To trigger most of these signs, they need a Trigger. It is determined in the Bottom line of a sign. This explains all available Triggers: