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Updated DungeonSign Trigger (markdown)
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The **trigger** sign triggers other signs when it is triggered.
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The **trigger** sign triggers other signs when it is triggered.
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| Line | Input | Example |
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| Line | Input | Example |
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|------|---------------------------|---------|
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|------|---------------------------|-----------|
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| 1st | [Trigger] | [Door] |
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| 1st | [Trigger] | [Trigger] |
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| 2nd | {ID} | |
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| 2nd | {ID} | |
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| 3rd | | |
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| 3rd | | |
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| 4th | [Trigger](signs#triggers) | R |
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| 4th | [Trigger](signs#triggers) | R |
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Sign trigger IDs must be unique. If the second line is left empty, an unused ID will be chosen automatically.
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Sign trigger IDs must be unique. If the second line is left empty, an unused ID will be chosen automatically.
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