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Updated Signs (markdown)
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Signs.md
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Signs.md
@ -96,7 +96,7 @@ Each dungeon needs at least these signs:
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### Lobby
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### Lobby
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![Lobby Sign](http://i.imgur.com/kUJUCqQ.png)
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![Lobby sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Lobby.png)
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Creates a lobby spawn point
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Creates a lobby spawn point
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@ -112,7 +112,7 @@ Creates a "Ready" Sign, which, after choosing the class in the lobby, has to be
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### Leave
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### Leave
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![Leave Sign](http://i.imgur.com/HTa0G1b.png)
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![Leave sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Leave.png)
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With this Sign you can leave the Dungeon and the Group.
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With this Sign you can leave the Dungeon and the Group.
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@ -162,7 +162,7 @@ This sign requires [CommandsXL](https://github.com/DRE2N/CommandsXL). It execute
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### Mob
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### Mob
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![Mob Sign](http://i.imgur.com/MwVm1Ws.png)
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![Mob sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Mob.png)
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Creates a mob spawn point.
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Creates a mob spawn point.
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@ -229,7 +229,7 @@ You can also add other custom mob plugins if they provide a spawn command with a
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### Message
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### Message
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![Msg Sign](http://i.imgur.com/yQlrrLW.png)
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![Msg sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Msg.png)
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Shows a Message, that was set before.
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Shows a Message, that was set before.
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@ -251,7 +251,7 @@ Shows a Message, that was set before.
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### Place
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### Place
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![Place Sign](http://i.imgur.com/jd4ueOs.png)
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![Place sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Place.png)
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Allows placing of Blocks on this position.
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Allows placing of Blocks on this position.
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@ -273,7 +273,7 @@ Allows placing of Blocks on this position.
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### Checkpoint
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### Checkpoint
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![Checkpoint Sign](http://i.imgur.com/uOTbd8e.png)
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![Checkpoint sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Checkpoint.png)
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Creates a Checkpoint.
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Creates a Checkpoint.
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If you die, you will automatically get to the latest Checkpoint, otherwise to the Startpoint.
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If you die, you will automatically get to the latest Checkpoint, otherwise to the Startpoint.
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@ -297,7 +297,7 @@ All chests in near by a chest sign become reward chests. When a player opens a r
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### Trigger
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### Trigger
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![Trigger Sign](http://i.imgur.com/IvXFROO.png)
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![Trigger sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Trigger.png)
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Can Trigger other signs.
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Can Trigger other signs.
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Triggers all signs, that have defined this sign as Trigger
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Triggers all signs, that have defined this sign as Trigger
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@ -320,7 +320,7 @@ Triggers all signs, that have defined this sign as Trigger
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### Redstone
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### Redstone
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![Redstone Sign](http://i.imgur.com/CXZWiAJ.png)
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![Redstone sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Redstone.png)
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Turns into a Redstone block, that provides redstone power.
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Turns into a Redstone block, that provides redstone power.
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In addition it can be delayed and also repeated.
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In addition it can be delayed and also repeated.
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@ -345,7 +345,7 @@ _**Protipp:** With adding ",x" to the Delay, you can also set the power-on time
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### Block
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### Block
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![Block Sign](https://dl.dropboxusercontent.com/u/16240159/Minecraft/DungeonsXL/Block.png)
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![Block sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Block.png)
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Transforms into a Block.
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Transforms into a Block.
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@ -369,11 +369,11 @@ _**Tipp:** To find out BlockId and Blockdata of a Block, rightclick it with a st
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### Interact
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### Interact
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![Interact Sign](http://i.imgur.com/ovT2qDX.png)
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![Interact sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Interact.png)
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Transforms into a clickable sign:
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Transforms into a clickable sign:
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![Interact Sign after](https://dl.dropboxusercontent.com/u/16240159/Minecraft/DungeonsXL/InteractShow.png)
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![BossShop sign after](http://feuerstern.bplaced.net/ressourcen/DXLSigns/InteractAfter.png)
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<table>
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<table>
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<tr>
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<tr>
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@ -535,6 +535,8 @@ The BossShop sign provides basic integration with blackixx' [BossShop](https://w
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### Sound message
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### Sound message
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![Sound message sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/SoundMsg.png)
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***
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***
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### Action bar
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### Action bar
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@ -565,7 +567,7 @@ Sign will be triggered when a player is within the defined radius of Blocks. In
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### [R]edstone
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### [R]edstone
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![Redstone Trigger](https://dl.dropboxusercontent.com/u/16240159/Minecraft/DungeonsXL/RedTrigger.png)
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![Redstone Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/RedstoneTrigger.png)
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Sign will be triggered when the Block below it receives Redstone power. Is the Sign placed on the side of a block, that will be used as receiver.
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Sign will be triggered when the Block below it receives Redstone power. Is the Sign placed on the side of a block, that will be used as receiver.
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@ -573,7 +575,7 @@ Sign will be triggered when the Block below it receives Redstone power. Is the S
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### [T]rigger sign
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### [T]rigger sign
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![Sign Trigger](https://dl.dropboxusercontent.com/u/16240159/Minecraft/DungeonsXL/SignTrigger.png)
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![Sign Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/SignTrigger.png)
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Sign will be triggered upon triggering the Triggersign with the ID 1.
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Sign will be triggered upon triggering the Triggersign with the ID 1.
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@ -597,7 +599,7 @@ Sign will be triggered when a player uses the Item "Scroll" with a rightclick. T
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### [M]ob death
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### [M]ob death
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![Mob Death Trigger](https://dl.dropboxusercontent.com/u/16240159/Minecraft/DungeonsXL/MobTrigger.png)
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![Mob Death Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/MobTrigger.png)
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The sign will be triggered when the mob "Boss" is killed. The name of the mob may be the type (e.g. "zombie"), the name of a custom mob from the config.yml or a MythicMobs mob (e.g. SkeletalKnight).
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The sign will be triggered when the mob "Boss" is killed. The name of the mob may be the type (e.g. "zombie"), the name of a custom mob from the config.yml or a MythicMobs mob (e.g. SkeletalKnight).
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@ -621,7 +623,7 @@ The progress trigger triggers signs when a specific game progress is reached. Th
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### Multiple Triggers
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### Multiple Triggers
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![Multiple Triggers](https://dl.dropboxusercontent.com/u/16240159/Minecraft/DungeonsXL/ManyTriggers.png)
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![Multiple Triggers](http://feuerstern.bplaced.net/ressourcen/DXLSigns/MultiTrigger.png)
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A sign can have multiple triggers, seperated with a comma. Important: Only if all Triggers are triggered, the sign becomes active. In this sample that would mean: Only if a player was within the radius of 15 Blocks, redstone power is received, the mob "Boss" is dead and the Triggersign 2 was triggered, this sign becomes active.
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A sign can have multiple triggers, seperated with a comma. Important: Only if all Triggers are triggered, the sign becomes active. In this sample that would mean: Only if a player was within the radius of 15 Blocks, redstone power is received, the mob "Boss" is dead and the Triggersign 2 was triggered, this sign becomes active.
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