From 83a02d6ae3a0928f42fb38e59319e78dd7e4e1fe Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sat, 27 Apr 2019 20:29:14 +0200 Subject: [PATCH] Updated Signs (markdown) --- Signs.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/Signs.md b/Signs.md index a19189a..86b4447 100644 --- a/Signs.md +++ b/Signs.md @@ -414,6 +414,8 @@ Transforms into a clickable sign: ### Wave +**This feature is subject to change and not supported!** + ![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png) Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again. @@ -636,6 +638,8 @@ The sign will be triggered when the mob "Boss" is killed. The name of the mob ma ### [W]ave +**This feature is subject to change and not supported!** + ![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png) The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95". @@ -644,6 +648,8 @@ The sign will be triggered when all mobs in the game world are killed. The amoun ### [P]rogress +**This feature is subject to change and not supported!** + ![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png) The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers.