Updated Signs (markdown)

Daniel Saukel 2019-04-27 20:29:14 +02:00
parent cae0402235
commit 83a02d6ae3

@ -414,6 +414,8 @@ Transforms into a clickable sign:
### Wave ### Wave
**This feature is subject to change and not supported!**
![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png) ![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png)
Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again. Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again.
@ -636,6 +638,8 @@ The sign will be triggered when the mob "Boss" is killed. The name of the mob ma
### [W]ave ### [W]ave
**This feature is subject to change and not supported!**
![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png) ![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png)
The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95". The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95".
@ -644,6 +648,8 @@ The sign will be triggered when all mobs in the game world are killed. The amoun
### [P]rogress ### [P]rogress
**This feature is subject to change and not supported!**
![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png) ![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png)
The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers. The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers.