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Updated Signs (markdown)
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Signs.md
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Signs.md
@ -414,6 +414,8 @@ Transforms into a clickable sign:
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### Wave
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### Wave
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**This feature is subject to change and not supported!**
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![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png)
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![Wave Sign](http://feuerstern.bplaced.net/ressourcen/DXLSigns/Wave.png)
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Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again.
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Marks the beginning of a new mob wave. When a new wave starts, all triggered mob spawn points will spawn their mobs once again.
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@ -636,6 +638,8 @@ The sign will be triggered when the mob "Boss" is killed. The name of the mob ma
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### [W]ave
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### [W]ave
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**This feature is subject to change and not supported!**
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![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png)
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![Wave Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/WaveTrigger.png)
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The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95".
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The sign will be triggered when all mobs in the game world are killed. The amount of mobs to to kill can be lowered through the multiplier: While 100/100 mobs have to be killed if the trigger is "W 1", just 95/100 mobs have to be killed if it is "W 0.95".
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@ -644,6 +648,8 @@ The sign will be triggered when all mobs in the game world are killed. The amoun
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### [P]rogress
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### [P]rogress
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**This feature is subject to change and not supported!**
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![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png)
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![Progress Trigger](http://feuerstern.bplaced.net/ressourcen/DXLSigns/ProgressTrigger.png)
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The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers.
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The progress trigger triggers signs when a specific game progress is reached. The first value is the amount of floors and the second value is the amount of waves to finish, for example "P 0/5". You can also use the name of a floor instead of the numbers.
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