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Updated Getting started (markdown)
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@ -27,6 +27,8 @@ A player is allowed to edit a map if he has the permission node _dxl.edit_ or if
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## Setting up the details of the game
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### Signs
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(todo: fix img)
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![Sign concept](http://feuerstern.bplaced.net/ressourcen/DXLSigns/SignConcept.png)
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Block structures are not the only thing to prepare in the edit mode. You can also setup the details of the game experience, like where the players spawn, checkpoints, enemy spawn points and so on. This can be done with signs with special codes. Dungeon signs will disappear when players play the game, so you do not need to worry about hiding them. A list of all sign codes is available [here](signs).
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@ -58,15 +60,21 @@ A dungeon can be entered through multiple different ways. The principle is alway
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5. The game starts.
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### Sign and portal
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Players can setup their groups with a [group](signs#group) sign in one of the main worlds. Group leaders may use the [game] sign to add their groups to a game with multiple groups. You should also add a [leave](signs#leave) sign, just in case that a player doesn't know the _dxl leave_ command or for reasons of comfort.
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Players can setup their groups with a [group](global-structures#group) sign in one of the main worlds. Group leaders may use the [game](global-structures#game) sign to add their groups to a game with multiple groups. You should also add a [leave](global-structures#leave) sign, just in case that a player doesn't know the _dxl leave_ command or for reasons of comfort.
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The portal does not need any link to the dungeon as this is defined by the signs; just create it with _/dxl portal_ and DungeonsXL will handle the rest.
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If you'd like to, you can specify other materials than the portal block through the command, for example through _/dxl portal WATER_. Portal blocks are recommended because they obviously are the block that is intended to be a portal. They are explicitly supported, while other materials are not handled specifically and might not work as intended or break upon new Minecraft versions if their physics change.
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A correct sign / portal setup should look similar to this:
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A correct sign ~/ portal~ (todo: new img) setup should look similar to this:
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![Enter with a portal](http://feuerstern.bplaced.net/ressourcen/DXLSigns/EnterPortal.png)
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[DXL]
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Group
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MyDungeon
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4
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**To remove a portal or global sign, use _/dxl break_.**
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