From 8cf78dc76eec6f7f18b81f8d99d4a410f9e73970 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Mon, 16 May 2016 18:37:32 +0200 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Getting-started.md b/Getting-started.md index 2fb49a8..97a06ed 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -65,12 +65,15 @@ If you have built a map, you will probably want to add some game mechanics like The concept of edit signs is quite simple if you get used to using them: Their goal is to define: **...what happens...** + The first line of the sign defines the type of the sign. The second and the third line contain information to handle the details of "what happens". A list of all signs is available [here](signs#edit-signs). **...where...** + The position where you place the sign is the position where the actions defined by the sign will happen. **...under which circumstances.** + The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers). ## Entering the dungeon