Updated Dungeon configuration (markdown)

Daniel Saukel 2016-06-27 02:19:03 +02:00
parent 9b0bae38f2
commit 8ee51507bb

@ -2,9 +2,9 @@ Note that this is an <b>EXAMPLE FILE</b>. You can't just grab it and assume that
<pre><code>#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
startFloor: MyDungeon_floor_01
#The last floor the players enter. Needs at least start and end signs.
# The last floor the players enter. Needs at least start and end signs.
endFloor: MyDungeon_floor_12
#A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
# A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
floors:
- MyDungeon_floor_02
- MyDungeon_floor_03
@ -17,9 +17,22 @@ floors:
- MyDungeon_floor_10
- MyDungeon_floor_11
#How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
# How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
floorCount: 7
#If true, the floors will get removed from the list when finished sothat one floor cannot be selected multiple times.
# If true, the floors will get removed from the list when finished
# sothat one floor cannot be selected multiple times.
removeWhenPlayed: false
# These values override the values of the
# main configuration file default section and the floor configuration files.
overrideValues:
# Optionally all game rules of a floor config, like:
keepInventoryOnEnter: true
# These values override the values of the
# main configuration file default section, but get overridwn by the floor configuration values.
defaultValues:
# Optionally all game rules of a floor config, like:
keepInventoryOnEnter: true
</code></pre>