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Updated Dungeon configuration (markdown)
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@ -2,9 +2,9 @@ Note that this is an <b>EXAMPLE FILE</b>. You can't just grab it and assume that
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<pre><code>#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
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<pre><code>#The first floor the players enter. Needs at least lobby, ready, start and floor signs.
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startFloor: MyDungeon_floor_01
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startFloor: MyDungeon_floor_01
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#The last floor the players enter. Needs at least start and end signs.
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# The last floor the players enter. Needs at least start and end signs.
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endFloor: MyDungeon_floor_12
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endFloor: MyDungeon_floor_12
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#A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
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# A list of all other floors in the dungeon. Needs at least lobby, ready, start and floor signs.
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floors:
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floors:
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- MyDungeon_floor_02
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- MyDungeon_floor_02
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- MyDungeon_floor_03
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- MyDungeon_floor_03
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@ -17,9 +17,22 @@ floors:
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- MyDungeon_floor_10
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- MyDungeon_floor_10
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- MyDungeon_floor_11
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- MyDungeon_floor_11
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#How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
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# How many floors shall be selected randomly from the list before the player gets teleported to the endFloor?
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floorCount: 7
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floorCount: 7
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#If true, the floors will get removed from the list when finished sothat one floor cannot be selected multiple times.
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# If true, the floors will get removed from the list when finished
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# sothat one floor cannot be selected multiple times.
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removeWhenPlayed: false
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removeWhenPlayed: false
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# These values override the values of the
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# main configuration file default section and the floor configuration files.
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overrideValues:
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# Optionally all game rules of a floor config, like:
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keepInventoryOnEnter: true
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# These values override the values of the
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# main configuration file default section, but get overridwn by the floor configuration values.
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defaultValues:
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# Optionally all game rules of a floor config, like:
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keepInventoryOnEnter: true
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</code></pre>
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</code></pre>
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