Updated New sign system (v0.18) (markdown)

Daniel Saukel 2020-05-11 23:30:59 +02:00
parent a71c219701
commit 9017cfae3b

@ -61,4 +61,38 @@ public long getIntervalTicks() - Returns the interval time in ticks (20/s)
```
## List of signs by their group
_TO DO_
| Group | Name | 2nd line syntax | 3rd line syntax |
|---------|--------------|-------------------------|-------------------------|
| Button | ActionBar | {MSG ID} | N/A |
| Button | BossShop | {Shop name} | N/A |
| Button | MSG | {MSG ID} | N/A |
| Button | Checkpoint | N/A | N/A |
| Button | Classes | {Class name} | N/A |
| Button | End | {Floor in the dungeon} | N/A |
| Button | Leave | N/A | N/A |
| Button | Lives | {Modifier} | GAME/GROUP/PLAYER |
| Button | Ready | N/A | {Seconds to auto start} |
| Button | ResourcePack | {ResourcePack ID}/reset | N/A |
| Button | SoundMSG | {Vanilla sound name}/{Sound enum value} | {Category},{volume},{pitch} |
| Button | Teleport | {x coordinate},{y},{z} | N/A |
| Button | Title | {MSG ID for the title} | {MSG ID for the subtitle} |
| Passive | Bed | {Team ID} | N/A |
| Passive | DungeonChest | N/A | ({Loottable name}) |
| Passive | Flag | {Team ID} | N/A |
| Passive | Hologram | {MSG ID} | {Height} |
| Passive | Interact | {ID of fired I trigger} | _Line 3&4 contain the text that will be showed on line 2&3 of the clickable sign._ |
| Passive | Lobby | N/A | N/A |
| Passive | Note | N/A | N/A |
| Passive | Place | {Block ID} | ({Rotation}*,{fired sign triggers}*) |
| Passive | Protection | N/A | N/A |
| Passive | RewardChest | ({Money reward, level reward}) | ({Loottable name}) |
| Passive | Script | {Script name} | N/A |
| Passive | Start | ({Team ID}) | N/A |
| Rocker | Block | {Block ID} | {Block ID} |
| Rocker | Door | N/A | N/A |
| Rocker | Trigger | {ID of fired T trigger} | N/A |
| Windup | Command | {Command script ID} | {Delay in sec.},OP/CONSOLE/DEFAULT |
| Windup | Drop |
| Windup | Mob | {Mob ID = fired M trigger} | {Delay in sec.},{Amount}(,{external mob plugin tag}) |
| Windup | Redstone | {Delay in decisec.} | ({Repeats}|0) |