From 9cec96f38b218489bcc00b3a41b95dc45b77bb30 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Wed, 23 Mar 2016 15:41:19 +0100 Subject: [PATCH] Created Einweisung (markdown) --- Einweisung.md | 81 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 81 insertions(+) create mode 100644 Einweisung.md diff --git a/Einweisung.md b/Einweisung.md new file mode 100644 index 0000000..877ac84 --- /dev/null +++ b/Einweisung.md @@ -0,0 +1,81 @@ +# Installation + +## SHADED oder ORIGINAL? +First of all, you should decide which version of DungeonsXL you would like to use. There are two: + +### SHADED +* Standard distribution version +* Contains [BRCommons](https://github.com/DRE2N/BRCommons) +* Standalone +* Available at [SpigotMC.org](https://www.spigotmc.org/resources/dungeonsxl.9488) and at the [build server](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl) + +Use the shaded version if you do not need the benefits of the original version. + +### ORIGINAL +* The pure DungeonsXL without any dependencies shaded into the jar +* Requires [BRCommons](https://github.com/DRE2N/BRCommons) +* Available at the [build server](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl) + +Use the original version if you want to run DungeonsXL with a Minecraft version which is not supported by DungeonsXL or if you use another plugin by DRE2N. + +## Addons und verknüpfte Plugins +Even though DungeonsXL is standalone, you will achieve the best experiences if you use some of this plugins: + +### [CommandsXL](https://github.com/DRE2N/CommandsXL) +CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands. + +### [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702) +MythicMobs allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. + +### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857) +_Upcoming_ + +### [BetonQuest](https://www.spigotmc.org/resources/betonquest.2117) +_Upcoming_ + +### [Factions](https://www.spigotmc.org/resources/factionsone.9249) +_Upcoming_ + +### Integrationen +Besides that, DungeonsXL integrates with [Vault](http://dev.bukkit.org/bukkit-plugins/vault) to support the permission system of [PermissionsEx](http://dev.bukkit.org/bukkit-plugins/permissionsex) and the economy system of [CraftConomy](https://www.spigotmc.org/resources/craftconomy.2395). Other permission or economy plugins might work if they support Vault, but they are completely unsupported. + +# Der erste Dungeon + +## Erstellen +_TO DO_ + +### Welten importieren +Of course, you do not have to build a new map. Just copy any map you want as a DXL map to _DungeonsXL/maps/_; DungeonsXL will find and recognize it. + +### Bearbeiten der Map +If you want to work on an existing map, just type in _/dxl edit _. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions. + +A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite _. + +You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back. + +## Die Ebenenkonfiguration aufsetzen +_TO DO_ + +## Den Dungeon betreten +_TO DO_ + +### Gruppen aufsetzen +_TO DO_ + +### Ohne Belohnungen testen +_TO DO_ + +## FORTGESCHRITTEN: Multi floor dungeons (MFDs) +_TO DO_ + +### Aufsetzen der Dungeonkonfiguration +_TO DO_ + +### Ebenen verknüpfen +_TO DO_ + +## FORTGESCHRITTEN: Spielmodi +_TO DO_ + +# API