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Updated Game rules (markdown)
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@ -73,14 +73,12 @@ DungeonsXL currently does not use the rewards game rule internally. However, add
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### World and entity protection etc.
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| Name | Explanation | Possible values | Default value | Annotation |
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|---|---|---|---|---|
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| breakBlocks | If blocks may be broken. | Boolean | false | |
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| breakBlocks | If or which blocks may be broken (with which tools). | Boolean or map of materials to break and tools to use to do so | false | Keep the value list empty to allow any tool. |
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| breakPlacedBlocks | If blocks that have been placed by players may be broken. | Boolean | false | |
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| breakWhitelist | Blocks that may be broken with or without specific tools. | Map of materials to break and tools to use to do so | null | Keep the value list empty to allow any tool. _breakBlocks_ must be true. |
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| interactionBlacklist | Blocks that players may not interact with. | Map of materials to interact with and tools to use to do so | null | Keep the value list empty to allow any tool. |
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| damageProtectedEntities | Entities that may not be damaged. | Set of entities | [ARMOR_STAND, ITEM_FRAME, PAINTING] | |
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| interactionProtectedEntities | Entities that players may not interact with. | Set of entities | [ARMOR_STAND, ITEM_FRAME] | |
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| placeBlocks | If blocks may be placed. | Boolean | false | |
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| placeWhitelist | Blocks that may be placed. | List of materials | null | placeBlocks is supposed to be set to "true" if this should be used. |
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| placeBlocks | If or which blocks may be placed. | Boolean or list of materials | false | |
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| fireTick | = Vanilla doFireTick | Boolean | false | |
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| blockFadeDisabled | Blocks that don't fade away. | Set of blocks | null | Add e.g. "ICE" to prevent ice from melting. |
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