Updated Game rules (markdown)

Daniel Saukel 2021-10-23 02:20:34 +02:00
parent a211cf7ec5
commit a11eb4b2df

@ -73,14 +73,12 @@ DungeonsXL currently does not use the rewards game rule internally. However, add
### World and entity protection etc.
| Name | Explanation | Possible values | Default value | Annotation |
|---|---|---|---|---|
| breakBlocks | If blocks may be broken. | Boolean | false | |
| breakBlocks | If or which blocks may be broken (with which tools). | Boolean or map of materials to break and tools to use to do so | false | Keep the value list empty to allow any tool. |
| breakPlacedBlocks | If blocks that have been placed by players may be broken. | Boolean | false | |
| breakWhitelist | Blocks that may be broken with or without specific tools. | Map of materials to break and tools to use to do so | null | Keep the value list empty to allow any tool. _breakBlocks_ must be true. |
| interactionBlacklist | Blocks that players may not interact with. | Map of materials to interact with and tools to use to do so | null | Keep the value list empty to allow any tool. |
| damageProtectedEntities | Entities that may not be damaged. | Set of entities | [ARMOR_STAND, ITEM_FRAME, PAINTING] | |
| interactionProtectedEntities | Entities that players may not interact with. | Set of entities | [ARMOR_STAND, ITEM_FRAME] | |
| placeBlocks | If blocks may be placed. | Boolean | false | |
| placeWhitelist | Blocks that may be placed. | List of materials | null | placeBlocks is supposed to be set to "true" if this should be used. |
| placeBlocks | If or which blocks may be placed. | Boolean or list of materials | false | |
| fireTick | = Vanilla doFireTick | Boolean | false | |
| blockFadeDisabled | Blocks that don't fade away. | Set of blocks | null | Add e.g. "ICE" to prevent ice from melting. |