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Updated Getting started (markdown)
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# Installation
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## SHADED or ORIGINAL?
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First of all, you should decide which version of DungeonsXL you would like to use. There are two:
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### SHADED
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* Standard distribution version
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* Contains [BRCommons](https://github.com/DRE2N/BRCommons)
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* Standalone
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* Available at [SpigotMC.org](https://www.spigotmc.org/resources/dungeonsxl.9488) and at the [build server](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl)
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Use the shaded version if you do not need the benefits of the original version.
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### ORIGINAL
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* The pure DungeonsXL without any dependencies shaded into the jar
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* Requires [BRCommons](https://github.com/DRE2N/BRCommons)
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* Available at the [build server](http://feuerstern.bplaced.net/repo/io/github/dre2n/dungeonsxl)
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Use the original version if you want to run DungeonsXL with a Minecraft version which is not supported by DungeonsXL or if you use another plugin by DRE2N.
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## Addons and connected plugins
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# Addons and connected plugins
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Even though DungeonsXL is standalone, you will achieve the best experiences if you use some of this plugins:
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### [CommandsXL](https://github.com/DRE2N/CommandsXL)
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@ -77,23 +57,28 @@ The position where you place the sign is the position where the actions defined
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The fourth line of each sign (except some exceptions ;) ) contains one or more triggers. A trigger is a condition which must be fulfilled before the action defined in the first lines happens. Common examples are distance triggers that trigger their sign if a player walks more or less close to it or mob triggers that require PvE kills. A list of all triggers is available [here](signs#triggers).
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## Entering the dungeon
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_TO DO_
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A dungeon can be entered through multiple different ways. The principle is always the same, though:
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### Group setup
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_TO DO_
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1. The players setup a group. This may be skipped if one player wants to play the dungeon alone.
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2. Multiple groups form a game. This may be skipped if one group wants to play the dungeon without competition.
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3. The group(s) enter the dungeon lobby.
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4. There, they choose a class and their equipment. If this is done, they enter the actual game area.
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5. The game starts.
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### Sign and portal
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### Command
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### Announcer
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A global announcer repeatingly continually invites all players or all players who are on a specific map to join a game. Read more [here](scripts#announcements) for details.
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### Testing without reward
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Use /dxl test in a lobby.
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You can test a dungeon without rewards by using the test game type. A test game can be started with /dxl test while the command sender is in a dungeon lobby.
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## ADVANCED: Multi floor dungeons (MFDs)
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Creating one is as simple as creating a dungeon configuration. You can then join an MFD with /dxl play d [dungeon] or with a group sign with the + attribute.
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_TO DO_
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### Setting up the dungeon config
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_TO DO_
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### Linking floors
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_TO DO_
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## ADVANCED: Game types
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_TO DO_
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