From a849c3455bdcbba633831365e6a1af50d0bdd12d Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sat, 26 Mar 2016 11:11:00 +0100 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-started.md b/Getting-started.md index 40fb611..c4cabf8 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -50,7 +50,7 @@ Of course, you do not have to build a new map. Just copy any map you want as a D ### Editing the map If you want to work on an existing map, just type in _/dxl edit {map name}_. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions. -A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite _. +A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite {player name} {map}_. You can always leave a dungeon map (or, precisely: A dungeon player group) with _/dxl leave_. A player who leaves a dungeon gets his old inventory, potion effects, levels, game mode etc. back.