From ace8512386c07bc8afc794a31e98c6e1850135a7 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Wed, 15 Aug 2018 23:33:44 +0200 Subject: [PATCH] Updated Changelog (markdown) --- Changelog.md | 29 +++++++++++++++-------------- 1 file changed, 15 insertions(+), 14 deletions(-) diff --git a/Changelog.md b/Changelog.md index 6dcc9bd..237ae3d 100644 --- a/Changelog.md +++ b/Changelog.md @@ -20,10 +20,17 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht * Implement unimplemented events ## Beta +### 0.17.x +* Bugfixes: + - [ ] [Fixed plugin breaking randomly (/dxl leave)](../issues/225), [also](../issues/312) + - [ ] [Fixed finishing dungeons](../issues/216) + - [ ] [Fixed wrong spawn locations](../issues/304) + ### 0.17 * Changes: - [ ] [Recoded mob waves](../issues/383) - [ ] [Changed code to load global protections](../issues/122) + - [ ] Code style improvements - [ ] Better toString() methods for debug * New features: - [x] [Dungeon only items that cannot be taken out of a dungeon](../issues/351) @@ -37,22 +44,16 @@ This changelog covers changes as of DungeonsXL Beta 0.8.2. [Earlier versions](ht - [ ] [Possibility to load dungeons without portals if a group or game sign is full](../issues/451) - [ ] [Global dungeon access time frames](../issues/328) -### 0.16.x -* Bugfixes: - - [ ] [Fixed plugin breaking randomly (/dxl leave)](../issues/225), [also](../issues/312) - - [ ] [Fixed finishing dungeons](../issues/216) - - [ ] [Fixed wrong spawn locations](../issues/304) - -### 0.16.2 -* New features: - - [x] [Readded chat in edit mode](../issues/457) -* Bugfixes: - - [x] [Fixed entity protection game rules](../issues/456) - - [x] [Fixed /dxl rename](../issues/454) - - [ ] Fixed MFDs not linking correctly - # History ## Beta +### 0.16.2 +* New features: + * [Readded chat in edit mode](../issues/457) +* Bugfixes: + * [Fixed entity protection game rules](../issues/456) + * [Fixed /dxl rename](../issues/454) + * Fixed MFDs not linking correctly + ### 0.16.1 * Changes: * Merged external mob signs and mob signs. This reduces duplicated code and hopefully resolves problems with multiplied amounts of mobs spawned. See [here](../issues/442) and [here](../issues/321)