From c277766c930995f79f5dd87b55d55c4fba9ae442 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sat, 26 Mar 2016 11:09:34 +0100 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-started.md b/Getting-started.md index e566408..40fb611 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -48,7 +48,7 @@ _TO DO_ Of course, you do not have to build a new map. Just copy any map you want as a DXL map to _DungeonsXL/maps/_; DungeonsXL will find and recognize it. ### Editing the map -If you want to work on an existing map, just type in _/dxl edit _. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions. +If you want to work on an existing map, just type in _/dxl edit {map name}_. If a player edits a map, he gets creative mode, the inventory is saved and cleared and all commands are denied unless the player has the permission node _dxl.bypass_. Therefore, a player who is editing a dungeon map is **unable to interact with the main worlds of the server**. This is quite useful if you want to provide a possibility to build in creative mode without the need to grant dangerous permissions. A player is allowed to edit a map if he has the permission node _dxl.edit_ or if he is explicitely invited to work on a map. To invite a player, run the command /dxl invite _.