From c29e7defc4c222e44f57061a323d5db3298ccb3e Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Sat, 30 Apr 2016 01:31:27 +0200 Subject: [PATCH] Updated Getting started (markdown) --- Getting-started.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Getting-started.md b/Getting-started.md index f74056f..af2988b 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -25,7 +25,7 @@ Even though DungeonsXL is standalone, you will achieve the best experiences if y CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands. ### [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/) -These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-config). +These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-configuration). ### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857) _Upcoming_