From fd9f27bf15acc3e7b9ceecd6e8549f8afd0c74c7 Mon Sep 17 00:00:00 2001 From: Daniel Saukel Date: Tue, 7 Apr 2020 18:12:49 +0200 Subject: [PATCH] Updated Plugin integration (markdown) --- Plugin-integration.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Plugin-integration.md b/Plugin-integration.md index cbbae94..ff7d34f 100644 --- a/Plugin-integration.md +++ b/Plugin-integration.md @@ -13,7 +13,6 @@ To instantiate the same world multiple times, DungeonsXL copies the "resource" w However, it is in many cases possible to create workarounds. The API is designed to be powerful enough to allow developers to integrate with DXL to get their plugins working; DungeonsXL includes support for a good bit of the most popular plugins natively and good pull requests are in general gladly accepted. List of natively supported plugins: -* [CommandsXL](signs#command): Advanced command execution plugin. * [Citizens](signs#externalmob): Highly advanced custom mob plugin. * [MythicMobs](signs#externalmob): Recommended plugin for NPC enemies. * [InsaneMobs](signs#externalmob): Alternative custom mob plugin.