diff --git a/Getting-started.md b/Getting-started.md index 2867c28..b3642b9 100644 --- a/Getting-started.md +++ b/Getting-started.md @@ -1,26 +1,10 @@ -# Addons and connected plugins -Even though DungeonsXL is standalone, you will achieve the best experiences if you use some of this plugins: +_DungeonsXL_ is, after all, a relatively complex plugin. In order to understand it, you should go on step by step, try out the features you're interested in and get a feeling for them. -### [CommandsXL](https://github.com/DRE2N/CommandsXL) -CommandsXL unleashes a lot of the potential of DungeonsXL through the possibility to create command signs that use the CXL API to execute commands. +First of all, you might want to check out the [soft dependencies](plugin-integration) of DXL. Even though DungeonsXL is a standalone plugin and will work perfectly fine without anything else, specialized plugins may be useful additions. -### [Citizens](http://dev.bukkit.org/bukkit-plugins/citizens/), [MythicMobs](https://www.spigotmc.org/resources/mythicmobs.5702), [InsaneMobs](http://dev.bukkit.org/bukkit-plugins/insanemobs/) and [CustomMobs](https://www.spigotmc.org/resources/custommobs.7339/) -These plugins allows you to create much more sophisticated mobs than DungeonsXL is able to provide itself. You can register any custom mob plugin that provides a spawn command with world, coordinates and some kind of identifier, though, in the [main config](main-configuration). - -### [RPGMe](https://www.spigotmc.org/resources/rpgme.7857) -_Upcoming_ - -### [BetonQuest](https://www.spigotmc.org/resources/betonquest.2117) -_Upcoming_ - -### [Factions](https://www.spigotmc.org/resources/factionsone.9249) -_Upcoming_ - -### Integrations -Besides that, DungeonsXL integrates with [Vault](http://dev.bukkit.org/bukkit-plugins/vault) to support the permission system of [PermissionsEx](http://dev.bukkit.org/bukkit-plugins/permissionsex) and the economy system of [CraftConomy](https://www.spigotmc.org/resources/craftconomy.2395). Other permission or economy plugins might work if they support Vault, but they are completely unsupported. +Especially if you're using Minecraft 1.7.x or 1.8.x, you should read the [legacy support page](legacy-support) to avoid confusion as some features might not work with old versions. # The first dungeon - ## Creation First of all, you should create a first dungeon map to start. @@ -83,4 +67,4 @@ Creating one is as simple as creating a dungeon configuration. You can then join ## ADVANCED: Game types _TO DO_ -# API +# API \ No newline at end of file