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Added hard_worker, fixed depends
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@ -0,0 +1,24 @@
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display-name: "Hard Worker"
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description: "Gives a &a%placeholder%%&r boost to job experience"
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placeholder: "%level% * 2"
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type: normal
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targets:
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- armor
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conflicts: [ ]
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rarity: legendary
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max-level: 3
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: job_xp_multiplier
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args:
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multiplier: "1 + 0.02 * %level%"
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conditions: [ ]
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dependencies:
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- EcoJobs
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@ -4,10 +4,7 @@ placeholder: "3 * %level%"
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type: normal
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targets:
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- helmet
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- chestplate
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- leggings
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- boots
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- armor
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conflicts:
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- sorcery
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- chemist
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@ -19,3 +19,6 @@ effects:
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multiplier: "1 + 0.02 * %level%"
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conditions: [ ]
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dependencies:
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- EcoSkills
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