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Fixed Annihilate infinite vector
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@ -2,6 +2,7 @@ package com.willfp.ecoenchants.enchantments.ecoenchants.special;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.util.VectorUtils;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.util.Vector;
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import org.bukkit.util.Vector;
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@ -19,7 +20,9 @@ public class Annihilate extends EcoEnchant {
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public void onMeleeAttack(LivingEntity attacker, LivingEntity victim, int level, EntityDamageByEntityEvent event) {
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public void onMeleeAttack(LivingEntity attacker, LivingEntity victim, int level, EntityDamageByEntityEvent event) {
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double baseMultiplier = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "velocity-multiplier");
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double baseMultiplier = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "velocity-multiplier");
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Vector vector = attacker.getLocation().toVector().clone().subtract(victim.getLocation().toVector()).normalize().multiply(level * baseMultiplier).multiply(-1);
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Vector vector = attacker.getLocation().toVector().clone().subtract(victim.getLocation().toVector()).normalize().multiply(level * baseMultiplier).multiply(-1);
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if(!VectorUtils.isFinite(vector)) return;
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vector.setY(0.2);
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vector.setY(0.2);
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if(!VectorUtils.isFinite(vector)) return;
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victim.setVelocity(vector);
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victim.setVelocity(vector);
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}
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}
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}
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}
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