Added support for custom lore colors

This commit is contained in:
Auxilor 2020-09-14 20:33:28 +01:00
parent ee258d2d31
commit 2a4ce63e33
6 changed files with 101 additions and 8 deletions

View File

@ -4,6 +4,7 @@ import com.willfp.ecoenchants.config.YamlConfig;
import org.bukkit.Material; import org.bukkit.Material;
import java.util.HashSet; import java.util.HashSet;
import java.util.List;
import java.util.Set; import java.util.Set;
/** /**
@ -17,4 +18,40 @@ public class Rarity extends YamlConfig {
public Set<String> getRarities() { public Set<String> getRarities() {
return config.getConfigurationSection("rarities").getKeys(false); return config.getConfigurationSection("rarities").getKeys(false);
} }
public int getInt(String path) {
return config.getInt(path);
}
public int getInt(String path, int def) {
return config.getInt(path, def);
}
public List<Integer> getInts(String path) {
return config.getIntegerList(path);
}
public boolean getBool(String path) {
return config.getBoolean(path);
}
public List<Boolean> getBools(String path) {
return config.getBooleanList(path);
}
public String getString(String path) {
return config.getString(path);
}
public List<String> getStrings(String path) {
return config.getStringList(path);
}
public double getDouble(String path) {
return config.getDouble(path);
}
public List<Double> getDoubles(String path) {
return config.getDoubleList(path);
}
} }

View File

@ -5,6 +5,7 @@ import com.willfp.ecoenchants.EcoEnchantsPlugin;
import com.willfp.ecoenchants.config.ConfigManager; import com.willfp.ecoenchants.config.ConfigManager;
import com.willfp.ecoenchants.enchantments.EcoEnchant; import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchants; import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.EnchantmentRarity;
import com.willfp.ecoenchants.enchantments.EnchantmentTarget; import com.willfp.ecoenchants.enchantments.EnchantmentTarget;
import com.willfp.ecoenchants.util.NumberUtils; import com.willfp.ecoenchants.util.NumberUtils;
import org.apache.commons.lang.WordUtils; import org.apache.commons.lang.WordUtils;
@ -202,6 +203,10 @@ public class EnchantDisplay {
if(isEcoEnchant) { if(isEcoEnchant) {
name = enchantment.getName(); name = enchantment.getName();
description = EcoEnchants.getFromEnchantment(enchantment).getDescription(); description = EcoEnchants.getFromEnchantment(enchantment).getDescription();
EnchantmentRarity rarity = EcoEnchants.getFromEnchantment(enchantment).getRarity();
if(rarity.hasCustomColor()) {
color = rarity.getCustomColor();
}
description.replaceAll(line -> prefix + descriptionColor + line); description.replaceAll(line -> prefix + descriptionColor + line);
if(!EcoEnchants.getFromEnchantment(enchantment).isEnabled()) forRemoval.add(enchantment); if(!EcoEnchants.getFromEnchantment(enchantment).isEnabled()) forRemoval.add(enchantment);
} else { } else {

View File

@ -1,6 +1,7 @@
package com.willfp.ecoenchants.enchantments; package com.willfp.ecoenchants.enchantments;
import com.willfp.ecoenchants.config.ConfigManager; import com.willfp.ecoenchants.config.ConfigManager;
import org.bukkit.ChatColor;
import java.util.HashSet; import java.util.HashSet;
import java.util.Optional; import java.util.Optional;
@ -17,6 +18,7 @@ public class EnchantmentRarity {
private final int minimumLevel; private final int minimumLevel;
private final double villagerProbability; private final double villagerProbability;
private final double lootProbability; private final double lootProbability;
private final String customColor;
/** /**
* Create new EnchantmentRarity * Create new EnchantmentRarity
@ -25,8 +27,9 @@ public class EnchantmentRarity {
* @param minimumLevel The minimum xp level * @param minimumLevel The minimum xp level
* @param villagerProbability The probability of a villager obtaining an enchantment with this rarity * @param villagerProbability The probability of a villager obtaining an enchantment with this rarity
* @param lootProbability The probability of an item in a loot chest having an enchantment with this rarity * @param lootProbability The probability of an item in a loot chest having an enchantment with this rarity
* @param customColor The custom display color, or null if not enabled
*/ */
public EnchantmentRarity(String name, double probability, int minimumLevel, double villagerProbability, double lootProbability) { public EnchantmentRarity(String name, double probability, int minimumLevel, double villagerProbability, double lootProbability, String customColor) {
Optional<EnchantmentRarity> matching = rarities.stream().filter(rarity -> rarity.getName().equalsIgnoreCase(name)).findFirst(); Optional<EnchantmentRarity> matching = rarities.stream().filter(rarity -> rarity.getName().equalsIgnoreCase(name)).findFirst();
matching.ifPresent(rarities::remove); matching.ifPresent(rarities::remove);
@ -35,6 +38,7 @@ public class EnchantmentRarity {
this.minimumLevel = minimumLevel; this.minimumLevel = minimumLevel;
this.villagerProbability = villagerProbability; this.villagerProbability = villagerProbability;
this.lootProbability = lootProbability; this.lootProbability = lootProbability;
this.customColor = customColor;
rarities.add(this); rarities.add(this);
} }
@ -47,6 +51,22 @@ public class EnchantmentRarity {
return this.name; return this.name;
} }
/**
* Is custom color enabled
* @return If has enabled custom color
*/
public boolean hasCustomColor() {
return this.customColor != null;
}
/**
* Get custom color
* @return The custom color
*/
public String getCustomColor() {
return this.customColor;
}
/** /**
* Get the probability of obtaining enchantment with this rarity from an enchanting table * Get the probability of obtaining enchantment with this rarity from an enchanting table
* @return The probability as a percentage * @return The probability as a percentage
@ -97,12 +117,16 @@ public class EnchantmentRarity {
Set<String> raritiesNames = ConfigManager.getRarity().getRarities(); Set<String> raritiesNames = ConfigManager.getRarity().getRarities();
raritiesNames.forEach((rarity) -> { raritiesNames.forEach((rarity) -> {
String name = rarity; String name = rarity;
double probability = ConfigManager.getConfig().getDouble("rarities." + rarity + ".table-probability"); double probability = ConfigManager.getRarity().getDouble("rarities." + rarity + ".table-probability");
int minimumLevel = ConfigManager.getConfig().getInt("rarities." + rarity + ".minimum-level"); int minimumLevel = ConfigManager.getRarity().getInt("rarities." + rarity + ".minimum-level");
double villagerProbability = ConfigManager.getConfig().getDouble("rarities." + rarity + ".villager-probability"); double villagerProbability = ConfigManager.getRarity().getDouble("rarities." + rarity + ".villager-probability");
double lootProbability = ConfigManager.getConfig().getDouble("rarities." + rarity + ".loot-probability"); double lootProbability = ConfigManager.getRarity().getDouble("rarities." + rarity + ".loot-probability");
String customColor = null;
if(ConfigManager.getRarity().getBool("rarities." + rarity + ".custom-color.enabled")) {
customColor = ChatColor.translateAlternateColorCodes('&', ConfigManager.getRarity().getString("rarities." + rarity + ".custom-color.color"));
}
new EnchantmentRarity(name, probability, minimumLevel, villagerProbability, lootProbability); new EnchantmentRarity(name, probability, minimumLevel, villagerProbability, lootProbability, customColor);
}); });
} }

View File

@ -5,6 +5,7 @@ import com.willfp.ecoenchants.config.ConfigManager;
import com.willfp.ecoenchants.enchantments.EcoEnchant; import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchants; import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.util.NumberUtils; import com.willfp.ecoenchants.util.NumberUtils;
import org.bukkit.Bukkit;
import org.bukkit.Material; import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment; import org.bukkit.enchantments.Enchantment;
import org.bukkit.enchantments.EnchantmentOffer; import org.bukkit.enchantments.EnchantmentOffer;
@ -38,6 +39,7 @@ public class EnchantingListeners implements Listener {
Player player = event.getEnchanter(); Player player = event.getEnchanter();
ItemStack item = event.getItem(); ItemStack item = event.getItem();
int cost = event.getExpLevelCost(); int cost = event.getExpLevelCost();
Map<Enchantment, Integer> toAdd = event.getEnchantsToAdd(); Map<Enchantment, Integer> toAdd = event.getEnchantsToAdd();
if (!ConfigManager.getConfig().getBool("enchanting-table.enabled")) { if (!ConfigManager.getConfig().getBool("enchanting-table.enabled")) {
new BukkitRunnable() { new BukkitRunnable() {

View File

@ -19,7 +19,7 @@ lore:
use-numbers-above-threshold: 10 #After level 10, enchantments will display as Name Number, eg: Sharpness 25 instead of Sharpness XXV use-numbers-above-threshold: 10 #After level 10, enchantments will display as Name Number, eg: Sharpness 25 instead of Sharpness XXV
describe: # Describe enchantments in lore describe: # Describe enchantments in lore
enabled: true enabled: false
before-lines: 5 # Describe before or equal to number of enchantments before-lines: 5 # Describe before or equal to number of enchantments
wrap: 30 # Word wrap after number of characters wrap: 30 # Word wrap after number of characters

View File

@ -8,38 +8,63 @@ rarities:
# Villager probability is the chance of a villager having this trade as a percentage. Vanilla default for all enchantments is 2.7%, however you can choose this per-rarity. # Villager probability is the chance of a villager having this trade as a percentage. Vanilla default for all enchantments is 2.7%, however you can choose this per-rarity.
# Loot probability is the chance of an item in a loot chest having this enchantment as a percentage # Loot probability is the chance of an item in a loot chest having this enchantment as a percentage
# Custom Color is a custom name color for all enchantments of rarity to have
# This is disabled by default.
# Curses override this, and always display in their specified color.
common: common:
table-probability: 30 table-probability: 30
minimum-level: 1 minimum-level: 1
villager-probability: 10.5 villager-probability: 10.5
loot-probability: 12 loot-probability: 12
custom-color:
enabled: false
color: "&7"
uncommon: uncommon:
table-probability: 20 table-probability: 20
minimum-level: 5 minimum-level: 5
villager-probability: 9 villager-probability: 9
loot-probability: 16 loot-probability: 16
custom-color:
enabled: false
color: "&e"
rare: rare:
table-probability: 20 table-probability: 20
minimum-level: 15 minimum-level: 15
villager-probability: 7.5 villager-probability: 7.5
loot-probability: 18 loot-probability: 18
custom-color:
enabled: false
color: "&a"
epic: epic:
table-probability: 10 table-probability: 10
minimum-level: 16 minimum-level: 16
villager-probability: 6 villager-probability: 6
loot-probability: 20 loot-probability: 20
custom-color:
enabled: false
color: "&9"
legendary: legendary:
table-probability: 8 table-probability: 8
minimum-level: 20 minimum-level: 20
villager-probability: 4.5 villager-probability: 4.5
loot-probability: 15 loot-probability: 15
custom-color:
enabled: false
color: "&6"
special: special:
table-probability: 2 table-probability: 2
minimum-level: 30 minimum-level: 30
villager-probability: 3 villager-probability: 3
loot-probability: 5 loot-probability: 5
custom-color:
enabled: false
color: "&d"
veryspecial: veryspecial:
table-probability: 1 table-probability: 1
minimum-level: 30 minimum-level: 30
villager-probability: 1.5 villager-probability: 1.5
loot-probability: 2 loot-probability: 2
custom-color:
enabled: false
color: "&5"