mirror of
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synced 2024-11-22 15:05:18 +01:00
Removed references to EcoEnchants
This commit is contained in:
parent
35f0bd3f63
commit
2cbb718ddd
@ -1,37 +0,0 @@
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# How to contribute to EcoEnchants
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## Codestyle
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1. The EcoEnchants checkstyle is in /config/checkstyle.xml
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- The pull request must not have any checkstyle issues.
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- Every method and field must have a javadoc attached.
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2. Use lombok wherever possible.
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- As of 6.0.0, EcoEnchants is now built with lombok.
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- @Getter, @Setter, @ToString, @EqualsAndHashCode, @UtilityClass are the most important.
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3. Use JetBrains annotations
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- Every parameter should be annotated with @NotNull or @Nullable
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- Use @NotNull over lombok @NonNull
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4. Imports
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- No group (*) imports.
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- No static imports.
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## Dependency Injection
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- EcoEnchants uses Dependency Injection since 6.0.0.
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- Any calls to AbstractEcoPlugin#getInstance are code smells and should never be used unless **absolutely necessary**.
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- NamespacedKeys, FixedMetadataValues, Runnables, and Schedules should be managed using EcoEnchantsPlugin through DI.
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- Any DI class should extend PluginDependent where possible. If the class extends another, then you **must** store the
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plugin instance in a private final variable called **plugin** with a private or protected getter.
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## Other
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- All drops **must** be sent through a DropQueue - calls to World#dropItem will get your PR rejected.
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- EcoEnchants is built with java 8. Usage of J9+ will get your PR rejected.
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- Any non-plugin-specific changes **must** be made to eco-util, or core-proxy, rather than core-plugin.
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@ -4,23 +4,11 @@ import com.willfp.eco.core.AbstractPacketAdapter;
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import com.willfp.eco.core.EcoPlugin;
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import com.willfp.eco.core.command.AbstractCommand;
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import com.willfp.eco.core.integrations.IntegrationLoader;
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import com.willfp.ecoskills.classes.SkillClasses;
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import com.willfp.ecoskills.command.CommandClasses;
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import com.willfp.ecoskills.command.CommandEsreload;
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import com.willfp.ecoskills.enchantments.EcoEnchants;
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import com.willfp.ecoskills.enchantments.meta.EnchantmentRarity;
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import com.willfp.ecoskills.enchantments.meta.EnchantmentTarget;
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import com.willfp.ecoskills.enchantments.meta.EnchantmentType;
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import com.willfp.ecoskills.enchantments.support.merging.anvil.AnvilListeners;
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import com.willfp.ecoskills.enchantments.support.merging.grindstone.GrindstoneListeners;
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import com.willfp.ecoskills.enchantments.support.obtaining.EnchantingListeners;
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import com.willfp.ecoskills.enchantments.support.obtaining.LootPopulator;
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import com.willfp.ecoskills.enchantments.support.obtaining.VillagerListeners;
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import com.willfp.ecoskills.enchantments.util.ItemConversions;
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import com.willfp.ecoskills.enchantments.util.WatcherTriggers;
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import lombok.Getter;
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import org.bukkit.Bukkit;
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import org.bukkit.event.Listener;
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import org.bukkit.generator.BlockPopulator;
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import java.util.ArrayList;
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import java.util.Arrays;
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@ -56,7 +44,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
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this.getExtensionLoader().getLoadedExtensions().forEach(extension -> this.getLogger().info("- " + extension.getName() + " v" + extension.getVersion()));
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}
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this.getLogger().info(EcoEnchants.values().size() + " Enchantments Loaded");
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this.getLogger().info(SkillClasses.values().size() + " Classes Loaded");
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}
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/**
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@ -64,15 +52,6 @@ public class EcoSkillsPlugin extends EcoPlugin {
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*/
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@Override
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public void disable() {
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Bukkit.getServer().getWorlds().forEach(world -> {
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List<BlockPopulator> populators = new ArrayList<>(world.getPopulators());
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populators.forEach((blockPopulator -> {
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if (blockPopulator instanceof LootPopulator) {
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world.getPopulators().remove(blockPopulator);
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}
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}));
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});
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this.getExtensionLoader().unloadExtensions();
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}
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@ -113,7 +92,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
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}
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/**
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* EcoEnchants-specific commands.
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* Ec0oSkills-specific commands.
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*
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* @return A list of all commands.
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*/
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@ -126,7 +105,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
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}
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/**
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* Packet Adapters for enchant display.
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* Packet Adapters display.
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*
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* @return A list of packet adapters.
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*/
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@ -136,30 +115,21 @@ public class EcoSkillsPlugin extends EcoPlugin {
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}
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/**
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* EcoEnchants-specific listeners.
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* EcoSkills-specific listeners.
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*
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* @return A list of all listeners.
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*/
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@Override
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public List<Listener> getListeners() {
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return Arrays.asList(
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new EnchantingListeners(this),
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new GrindstoneListeners(this),
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new AnvilListeners(this),
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new WatcherTriggers(this),
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new VillagerListeners(this),
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new ItemConversions(this)
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);
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}
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@Override
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public List<Class<?>> getUpdatableClasses() {
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return Arrays.asList(
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EnchantmentRarity.class,
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EnchantmentTarget.class,
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EcoEnchants.class,
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EnchantmentType.class,
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WatcherTriggers.class
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);
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}
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}
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@ -1,133 +1,4 @@
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#
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# EcoEnchants
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# EcoSkills
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# by Auxilor
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#
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allow-on-npc: false # If enchantments should activate against NPCs.
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commands:
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enchantinfo:
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show-target-group: true # Show name of target group rather than individual items
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anvil:
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rework-cost: false # Use vanilla rework penalty
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allow-unsafe-levels: false # Allow unsafe enchantments like Sharpness 6 by combining 2 Sharp 5.
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allow-combining-unsafe: true # Allow further combining unsafe levels, eg Sharp 6 + Sharp 6 = Sharp 7.
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allow-existing-unsafe-levels: true # Allow combining existing unsafe enchantments like Sharpness 6
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cost-exponent: # Increase value of each extra level by the exponent^levels
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enabled: true # Use exponent
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exponent: 0.95 # Exponent. Beware that slight changes to this value may cause huge changes in cost.
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hard-cap: # Completely limit the amount of enchantments that can be placed on an item
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enabled: false # Enable a hard cap
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cap: 10 # Most enchantments allowed on an item
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lore:
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use-numerals: true
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use-numbers-above-threshold: 10 #After level 10, enchantments will display as Name Number, eg: Sharpness 25 instead of Sharpness XXV
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sort-by-type: false # Sort enchantments by type
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sort-by-length: false # Sort enchantments by length
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sort-by-rarity: false # Sort enchantments by rarity.
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# Any combination of the above options is valid
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require-target: true # Only display items included in target.yml
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type-ordering: # Only used if sort-by-type is enabled - top to bottom
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- normal
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- special
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- artifact
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- spell
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- curse
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rarity-ordering: # Only used if sort-by-rarity is enabled - top to bottom
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- common
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- uncommon
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- rare
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- epic
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- legendary
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- special
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- veryspecial
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describe: # Describe enchantments in lore
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enabled: false
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before-lines: 5 # Describe before or equal to number of enchantments
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wrap: 30 # Word wrap after number of characters
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# Ensure that describe and shrink have no overlap as this may cause errors
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shrink: # Collapse large amount of enchantments
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enabled: true
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after-lines: 9 # Collapse after number of enchantments
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maximum-per-line: 2 # Maximum number of enchantments to have in 1 line
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enchanting-table:
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enabled: true #Enable EcoEnchants through an enchanting table
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book-times-less-likely: 2 #Times less likely to get an EcoEnchant on a book to balance them out. Don't recommend editing.
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maximum-obtainable-level: 30 #Max level for enchanting table. Vanilla default is 30, change if you have a plugin that edits this.
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special-bias: 0.7 # Value between 0-1 dictating rarity of high-level special enchantments. 0 is no extra bias, 1 is only level 1.
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notify-on-special: true # Tell player in chat when they get a special enchantment
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cap-amount: # Prevent getting above a certain amount of enchantments
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enabled: true # Enable capping
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limit: 5 # Cap at amount
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reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added
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enabled: true # Enable reduction
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factor: 2.2 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
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villager:
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enabled: true #Enable EcoEnchants through villagers
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book-times-less-likely: 7 # Times less likely to get an enchantment from a book with a villager. Recommended to be higher as books can only have one enchantment on them.
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reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added. Does not apply to books as they only ever contain one enchantment.
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enabled: true # Enable reduction
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factor: 5 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
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loot:
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enabled: true #Enable EcoEnchants through loot chests
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book-times-less-likely: 2
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reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added. Does not apply to books as they only ever contain one enchantment.
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enabled: true # Enable reduction
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factor: 7.5 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
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types:
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special:
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allow-multiple: false # Allow multiple special enchantments on a single item
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artifact:
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allow-multiple: false # Allow multiple artifacts on a single item (can cause lag!)
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rarity:
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vanilla-rarity: uncommon # Vanilla enchantments do not have an EcoEnchants rarity - what rarity should they have?
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vanilla-treasure-rarity: legendary # Treasure enchantments do not appear in vanilla enchanting tables (Mending, Soul Speed, Frost Walker)
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# The above options *do not* affect actual enchantment rarities. They are purely for cosmetic purposes, like in item lores.
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advanced:
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force-dropqueue: true
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# When combined with collate, this massively reduces calls to getItemMeta, which can hurt performance when many enchants are on an item.
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# Enabling this option makes all drops go through telekinesis listeners
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lore-getter:
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# This converts enchantments with matching names from other enchantment plugins from lore into real enchantments.
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# This is experimental not recommended to be used for extended periods of time: enchantments are automatically converted.
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# Only use this if absolutely necessary as it may cause some bugs.
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enabled: false
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aggressive: false
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# Aggressive mode converts all items in all inventories when opened.
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# This will most likely have a significant performance penalty.
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hide-fixer:
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# Fixes some items obtained in older versions with a bug that caused enchantments to be hidden.
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# Works both in packets to display the enchants to the client as well as changing the server-side item too.
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# Only use this option if you've encountered this bug as it may strip HideEnchants from items that you might not expect it to.
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enabled: false
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aggressive: false
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# Aggressive mode converts all items in all inventories whenever revealed.
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# This may impact performance.
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force: false # If **all** items should have hide enchants removed - absolute last ditch effort, most likely to break other things.
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hard-disable:
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# Fixes potential problems with other plugins where the enchantments are still present when disabled.
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# Enabling this prevents the enchantments from being registered with the server at all when disabled.
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# There may be some unknown problems with this, but will fix bugs with plugins such as Slimefun.
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# Hard disabled enchantments will not update on /ecoreload. You will have to restart your server.
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enabled: false
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@ -1,191 +1,5 @@
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# INFO: Use the permission name of enchantments if you want to add them to this file (ie damageartifact, not damage_artifact)
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messages:
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prefix: "&a&lEcoEnchants &r&8» &r"
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prefix: "&3&lEcoSkills &r&8» &r"
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no-permission: "&cYou don't have permission to do this!"
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not-player: "&cThis command must be run by a player"
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reloaded: "Reloaded!"
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got-special: "You got a &dSpecial &fenchantment!"
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skip-added: "&aAdded &flore skip to item!"
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skip-removed: "&cRemoved &flore skip from item!"
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missing-enchant: "&cYou must specify an enchantment!"
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not-found: "&cCannot find an enchantment matching name: &f%name%."
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enchantinfo: |
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%name%: &r%description%
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&9Max Level: &r%maxlevel%
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&9Can be applied to: &r%target%
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&9Conflicts with: &r%conflicts%
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on-cooldown: "&fThis spell is on cooldown! Wait &a%seconds% Seconds&f to use &a%name%&f again."
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used-spell: "&fUsed &a%name%&f spell!"
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must-hold-item: "&cYou must be holding an enchantable item!"
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no-enchants-available: "&fNo available enchantments found for this item!"
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applied-random-enchant: "&fAdded %enchantment% to your item!"
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gave-random-book: "&fGave %enchantment% book!"
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received-random-book: "&fYou have received a %enchantment% book!"
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invalid-player: "&cInvalid Player!"
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requires-player: "&cRequires a Player!"
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must-hold-item-other: "&cPlayer is not holding an enchantable item!"
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no-targets: "&cCannot be applied"
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no-conflicts: "&cNo conflicts"
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curse-color: "&c"
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not-curse-color: "&7"
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special-color: "&d"
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artifact-color: "&e"
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spell-color: "&9"
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description-color: "&8"
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enchantments:
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protection:
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name: "Protection"
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description: Reduces most types of damage.
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fire_protection:
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name: "Fire Protection"
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description: Reduces fire damage and burn time.
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feather_falling:
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name: "Feather Falling"
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description: Reduces fall damage.
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blast_protection:
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name: "Blast Protection"
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description: Reduces explosion damage and knockback.
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projectile_protection:
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name: "Projectile Protection"
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description: Reduces projectile damage.
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respiration:
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name: "Respiration"
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description: Extends underwater breathing time.
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aqua_affinity:
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name: "Aqua Affinity"
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description: Increases underwater mining speed.
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thorns:
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name: "Thorns"
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description: Reflects some of the damage taken when hit.
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depth_strider:
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name: "Depth Strider"
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description: Increases underwater movement speed.
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frost_walker:
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name: "Frost Walker"
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description: Turns water beneath the player into ice.
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binding_curse:
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name: "Curse of Binding"
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description: Items cannot be removed from armor slots.
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sharpness:
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name: "Sharpness"
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description: Increases damage.
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smite:
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name: "Smite"
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description: Increases damage against undead mobs.
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bane_of_arthropods:
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name: "Bane of Arthropods"
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description: Increases damage and slows arthropod mobs.
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knockback:
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name: "Knockback"
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description: Increases knockback.
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fire_aspect:
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name: "Fire Aspect"
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description: Sets target on fire.
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looting:
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name: "Looting"
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description: Increases mob loot.
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sweeping:
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name: "Sweeping Edge"
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description: Increases sweeping attack damage.
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efficiency:
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name: "Efficiency"
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description: Increases mining speed.
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silk_touch:
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name: "Silk Touch"
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description: Mined blocks drop themselves exactly.
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unbreaking:
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name: "Unbreaking"
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description: Increases item durability.
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fortune:
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name: "Fortune"
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description: Increases certain block drops.
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power:
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name: "Power"
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description: Increases arrow damage.
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punch:
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name: "Punch"
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description: Increases arrow knockback.
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flame:
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name: "Flame"
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description: Arrows set target on fire.
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infinity:
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name: "Infinity"
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description: Shooting consumes no regular arrows.
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luck_of_the_sea:
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name: "Luck of the Sea"
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description: Increases rate of good loot.
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lure:
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name: "Lure"
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description: Decreases fishing wait time.
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loyalty:
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name: "Loyalty"
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description: Trident returns after being thrown.
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impaling:
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name: "Impaling"
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description: Trident deals additional damage to ocean mobs.
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riptide:
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name: "Riptide"
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description: Trident launches player when thrown in water or while raining.
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channeling:
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name: "Channeling"
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description: Strikes lightning where trident lands during thunderstorms.
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multishot:
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name: "Multishot"
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description: Shoots 3 arrows.
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quick_charge:
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name: "Quick Charge"
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description: Decreases crossbow charging time.
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piercing:
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name: "Piercing"
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description: Arrows pass through multiple entities.
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mending:
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name: "Mending"
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description: Repair the item while gaining XP orbs.
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vanishing_curse:
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name: "Curse of Vanishing"
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description: Item destroyed on death.
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||||
soul_speed:
|
||||
name: "Soul Speed"
|
||||
description: Increases walking speed on soul sand and soul soil.
|
||||
reloaded: "Reloaded!"
|
Loading…
Reference in New Issue
Block a user