Removed references to EcoEnchants

This commit is contained in:
Auxilor 2021-04-16 16:29:28 +01:00
parent 35f0bd3f63
commit 2cbb718ddd
4 changed files with 10 additions and 392 deletions

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@ -1,37 +0,0 @@
# How to contribute to EcoEnchants
## Codestyle
1. The EcoEnchants checkstyle is in /config/checkstyle.xml
- The pull request must not have any checkstyle issues.
- Every method and field must have a javadoc attached.
2. Use lombok wherever possible.
- As of 6.0.0, EcoEnchants is now built with lombok.
- @Getter, @Setter, @ToString, @EqualsAndHashCode, @UtilityClass are the most important.
3. Use JetBrains annotations
- Every parameter should be annotated with @NotNull or @Nullable
- Use @NotNull over lombok @NonNull
4. Imports
- No group (*) imports.
- No static imports.
## Dependency Injection
- EcoEnchants uses Dependency Injection since 6.0.0.
- Any calls to AbstractEcoPlugin#getInstance are code smells and should never be used unless **absolutely necessary**.
- NamespacedKeys, FixedMetadataValues, Runnables, and Schedules should be managed using EcoEnchantsPlugin through DI.
- Any DI class should extend PluginDependent where possible. If the class extends another, then you **must** store the
plugin instance in a private final variable called **plugin** with a private or protected getter.
## Other
- All drops **must** be sent through a DropQueue - calls to World#dropItem will get your PR rejected.
- EcoEnchants is built with java 8. Usage of J9+ will get your PR rejected.
- Any non-plugin-specific changes **must** be made to eco-util, or core-proxy, rather than core-plugin.

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@ -4,23 +4,11 @@ import com.willfp.eco.core.AbstractPacketAdapter;
import com.willfp.eco.core.EcoPlugin;
import com.willfp.eco.core.command.AbstractCommand;
import com.willfp.eco.core.integrations.IntegrationLoader;
import com.willfp.ecoskills.classes.SkillClasses;
import com.willfp.ecoskills.command.CommandClasses;
import com.willfp.ecoskills.command.CommandEsreload;
import com.willfp.ecoskills.enchantments.EcoEnchants;
import com.willfp.ecoskills.enchantments.meta.EnchantmentRarity;
import com.willfp.ecoskills.enchantments.meta.EnchantmentTarget;
import com.willfp.ecoskills.enchantments.meta.EnchantmentType;
import com.willfp.ecoskills.enchantments.support.merging.anvil.AnvilListeners;
import com.willfp.ecoskills.enchantments.support.merging.grindstone.GrindstoneListeners;
import com.willfp.ecoskills.enchantments.support.obtaining.EnchantingListeners;
import com.willfp.ecoskills.enchantments.support.obtaining.LootPopulator;
import com.willfp.ecoskills.enchantments.support.obtaining.VillagerListeners;
import com.willfp.ecoskills.enchantments.util.ItemConversions;
import com.willfp.ecoskills.enchantments.util.WatcherTriggers;
import lombok.Getter;
import org.bukkit.Bukkit;
import org.bukkit.event.Listener;
import org.bukkit.generator.BlockPopulator;
import java.util.ArrayList;
import java.util.Arrays;
@ -56,7 +44,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
this.getExtensionLoader().getLoadedExtensions().forEach(extension -> this.getLogger().info("- " + extension.getName() + " v" + extension.getVersion()));
}
this.getLogger().info(EcoEnchants.values().size() + " Enchantments Loaded");
this.getLogger().info(SkillClasses.values().size() + " Classes Loaded");
}
/**
@ -64,15 +52,6 @@ public class EcoSkillsPlugin extends EcoPlugin {
*/
@Override
public void disable() {
Bukkit.getServer().getWorlds().forEach(world -> {
List<BlockPopulator> populators = new ArrayList<>(world.getPopulators());
populators.forEach((blockPopulator -> {
if (blockPopulator instanceof LootPopulator) {
world.getPopulators().remove(blockPopulator);
}
}));
});
this.getExtensionLoader().unloadExtensions();
}
@ -113,7 +92,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
}
/**
* EcoEnchants-specific commands.
* Ec0oSkills-specific commands.
*
* @return A list of all commands.
*/
@ -126,7 +105,7 @@ public class EcoSkillsPlugin extends EcoPlugin {
}
/**
* Packet Adapters for enchant display.
* Packet Adapters display.
*
* @return A list of packet adapters.
*/
@ -136,30 +115,21 @@ public class EcoSkillsPlugin extends EcoPlugin {
}
/**
* EcoEnchants-specific listeners.
* EcoSkills-specific listeners.
*
* @return A list of all listeners.
*/
@Override
public List<Listener> getListeners() {
return Arrays.asList(
new EnchantingListeners(this),
new GrindstoneListeners(this),
new AnvilListeners(this),
new WatcherTriggers(this),
new VillagerListeners(this),
new ItemConversions(this)
);
}
@Override
public List<Class<?>> getUpdatableClasses() {
return Arrays.asList(
EnchantmentRarity.class,
EnchantmentTarget.class,
EcoEnchants.class,
EnchantmentType.class,
WatcherTriggers.class
);
}
}

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@ -1,133 +1,4 @@
#
# EcoEnchants
# EcoSkills
# by Auxilor
#
allow-on-npc: false # If enchantments should activate against NPCs.
commands:
enchantinfo:
show-target-group: true # Show name of target group rather than individual items
anvil:
rework-cost: false # Use vanilla rework penalty
allow-unsafe-levels: false # Allow unsafe enchantments like Sharpness 6 by combining 2 Sharp 5.
allow-combining-unsafe: true # Allow further combining unsafe levels, eg Sharp 6 + Sharp 6 = Sharp 7.
allow-existing-unsafe-levels: true # Allow combining existing unsafe enchantments like Sharpness 6
cost-exponent: # Increase value of each extra level by the exponent^levels
enabled: true # Use exponent
exponent: 0.95 # Exponent. Beware that slight changes to this value may cause huge changes in cost.
hard-cap: # Completely limit the amount of enchantments that can be placed on an item
enabled: false # Enable a hard cap
cap: 10 # Most enchantments allowed on an item
lore:
use-numerals: true
use-numbers-above-threshold: 10 #After level 10, enchantments will display as Name Number, eg: Sharpness 25 instead of Sharpness XXV
sort-by-type: false # Sort enchantments by type
sort-by-length: false # Sort enchantments by length
sort-by-rarity: false # Sort enchantments by rarity.
# Any combination of the above options is valid
require-target: true # Only display items included in target.yml
type-ordering: # Only used if sort-by-type is enabled - top to bottom
- normal
- special
- artifact
- spell
- curse
rarity-ordering: # Only used if sort-by-rarity is enabled - top to bottom
- common
- uncommon
- rare
- epic
- legendary
- special
- veryspecial
describe: # Describe enchantments in lore
enabled: false
before-lines: 5 # Describe before or equal to number of enchantments
wrap: 30 # Word wrap after number of characters
# Ensure that describe and shrink have no overlap as this may cause errors
shrink: # Collapse large amount of enchantments
enabled: true
after-lines: 9 # Collapse after number of enchantments
maximum-per-line: 2 # Maximum number of enchantments to have in 1 line
enchanting-table:
enabled: true #Enable EcoEnchants through an enchanting table
book-times-less-likely: 2 #Times less likely to get an EcoEnchant on a book to balance them out. Don't recommend editing.
maximum-obtainable-level: 30 #Max level for enchanting table. Vanilla default is 30, change if you have a plugin that edits this.
special-bias: 0.7 # Value between 0-1 dictating rarity of high-level special enchantments. 0 is no extra bias, 1 is only level 1.
notify-on-special: true # Tell player in chat when they get a special enchantment
cap-amount: # Prevent getting above a certain amount of enchantments
enabled: true # Enable capping
limit: 5 # Cap at amount
reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added
enabled: true # Enable reduction
factor: 2.2 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
villager:
enabled: true #Enable EcoEnchants through villagers
book-times-less-likely: 7 # Times less likely to get an enchantment from a book with a villager. Recommended to be higher as books can only have one enchantment on them.
reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added. Does not apply to books as they only ever contain one enchantment.
enabled: true # Enable reduction
factor: 5 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
loot:
enabled: true #Enable EcoEnchants through loot chests
book-times-less-likely: 2
reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added. Does not apply to books as they only ever contain one enchantment.
enabled: true # Enable reduction
factor: 7.5 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
types:
special:
allow-multiple: false # Allow multiple special enchantments on a single item
artifact:
allow-multiple: false # Allow multiple artifacts on a single item (can cause lag!)
rarity:
vanilla-rarity: uncommon # Vanilla enchantments do not have an EcoEnchants rarity - what rarity should they have?
vanilla-treasure-rarity: legendary # Treasure enchantments do not appear in vanilla enchanting tables (Mending, Soul Speed, Frost Walker)
# The above options *do not* affect actual enchantment rarities. They are purely for cosmetic purposes, like in item lores.
advanced:
force-dropqueue: true
# When combined with collate, this massively reduces calls to getItemMeta, which can hurt performance when many enchants are on an item.
# Enabling this option makes all drops go through telekinesis listeners
lore-getter:
# This converts enchantments with matching names from other enchantment plugins from lore into real enchantments.
# This is experimental not recommended to be used for extended periods of time: enchantments are automatically converted.
# Only use this if absolutely necessary as it may cause some bugs.
enabled: false
aggressive: false
# Aggressive mode converts all items in all inventories when opened.
# This will most likely have a significant performance penalty.
hide-fixer:
# Fixes some items obtained in older versions with a bug that caused enchantments to be hidden.
# Works both in packets to display the enchants to the client as well as changing the server-side item too.
# Only use this option if you've encountered this bug as it may strip HideEnchants from items that you might not expect it to.
enabled: false
aggressive: false
# Aggressive mode converts all items in all inventories whenever revealed.
# This may impact performance.
force: false # If **all** items should have hide enchants removed - absolute last ditch effort, most likely to break other things.
hard-disable:
# Fixes potential problems with other plugins where the enchantments are still present when disabled.
# Enabling this prevents the enchantments from being registered with the server at all when disabled.
# There may be some unknown problems with this, but will fix bugs with plugins such as Slimefun.
# Hard disabled enchantments will not update on /ecoreload. You will have to restart your server.
enabled: false

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@ -1,191 +1,5 @@
# INFO: Use the permission name of enchantments if you want to add them to this file (ie damageartifact, not damage_artifact)
messages:
prefix: "&a&lEcoEnchants &r&8» &r"
prefix: "&3&lEcoSkills &r&8» &r"
no-permission: "&cYou don't have permission to do this!"
not-player: "&cThis command must be run by a player"
reloaded: "Reloaded!"
got-special: "You got a &dSpecial &fenchantment!"
skip-added: "&aAdded &flore skip to item!"
skip-removed: "&cRemoved &flore skip from item!"
missing-enchant: "&cYou must specify an enchantment!"
not-found: "&cCannot find an enchantment matching name: &f%name%."
enchantinfo: |
%name%: &r%description%
&9Max Level: &r%maxlevel%
&9Can be applied to: &r%target%
&9Conflicts with: &r%conflicts%
on-cooldown: "&fThis spell is on cooldown! Wait &a%seconds% Seconds&f to use &a%name%&f again."
used-spell: "&fUsed &a%name%&f spell!"
must-hold-item: "&cYou must be holding an enchantable item!"
no-enchants-available: "&fNo available enchantments found for this item!"
applied-random-enchant: "&fAdded %enchantment% to your item!"
gave-random-book: "&fGave %enchantment% book!"
received-random-book: "&fYou have received a %enchantment% book!"
invalid-player: "&cInvalid Player!"
requires-player: "&cRequires a Player!"
must-hold-item-other: "&cPlayer is not holding an enchantable item!"
no-targets: "&cCannot be applied"
no-conflicts: "&cNo conflicts"
curse-color: "&c"
not-curse-color: "&7"
special-color: "&d"
artifact-color: "&e"
spell-color: "&9"
description-color: "&8"
enchantments:
protection:
name: "Protection"
description: Reduces most types of damage.
fire_protection:
name: "Fire Protection"
description: Reduces fire damage and burn time.
feather_falling:
name: "Feather Falling"
description: Reduces fall damage.
blast_protection:
name: "Blast Protection"
description: Reduces explosion damage and knockback.
projectile_protection:
name: "Projectile Protection"
description: Reduces projectile damage.
respiration:
name: "Respiration"
description: Extends underwater breathing time.
aqua_affinity:
name: "Aqua Affinity"
description: Increases underwater mining speed.
thorns:
name: "Thorns"
description: Reflects some of the damage taken when hit.
depth_strider:
name: "Depth Strider"
description: Increases underwater movement speed.
frost_walker:
name: "Frost Walker"
description: Turns water beneath the player into ice.
binding_curse:
name: "Curse of Binding"
description: Items cannot be removed from armor slots.
sharpness:
name: "Sharpness"
description: Increases damage.
smite:
name: "Smite"
description: Increases damage against undead mobs.
bane_of_arthropods:
name: "Bane of Arthropods"
description: Increases damage and slows arthropod mobs.
knockback:
name: "Knockback"
description: Increases knockback.
fire_aspect:
name: "Fire Aspect"
description: Sets target on fire.
looting:
name: "Looting"
description: Increases mob loot.
sweeping:
name: "Sweeping Edge"
description: Increases sweeping attack damage.
efficiency:
name: "Efficiency"
description: Increases mining speed.
silk_touch:
name: "Silk Touch"
description: Mined blocks drop themselves exactly.
unbreaking:
name: "Unbreaking"
description: Increases item durability.
fortune:
name: "Fortune"
description: Increases certain block drops.
power:
name: "Power"
description: Increases arrow damage.
punch:
name: "Punch"
description: Increases arrow knockback.
flame:
name: "Flame"
description: Arrows set target on fire.
infinity:
name: "Infinity"
description: Shooting consumes no regular arrows.
luck_of_the_sea:
name: "Luck of the Sea"
description: Increases rate of good loot.
lure:
name: "Lure"
description: Decreases fishing wait time.
loyalty:
name: "Loyalty"
description: Trident returns after being thrown.
impaling:
name: "Impaling"
description: Trident deals additional damage to ocean mobs.
riptide:
name: "Riptide"
description: Trident launches player when thrown in water or while raining.
channeling:
name: "Channeling"
description: Strikes lightning where trident lands during thunderstorms.
multishot:
name: "Multishot"
description: Shoots 3 arrows.
quick_charge:
name: "Quick Charge"
description: Decreases crossbow charging time.
piercing:
name: "Piercing"
description: Arrows pass through multiple entities.
mending:
name: "Mending"
description: Repair the item while gaining XP orbs.
vanishing_curse:
name: "Curse of Vanishing"
description: Item destroyed on death.
soul_speed:
name: "Soul Speed"
description: Increases walking speed on soul sand and soul soil.
reloaded: "Reloaded!"