Refactored util names

This commit is contained in:
Auxilor 2020-10-15 12:50:47 +01:00 committed by BuildTools
parent bdaed4631f
commit 2e47aa9b02
16 changed files with 40 additions and 40 deletions

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import com.willfp.ecoenchants.util.interfaces.EcoRunnable;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Repairable;
@ -36,7 +36,7 @@ public final class DecayCurse extends EcoEnchant implements EcoRunnable {
int damage = EcoEnchants.DECAY_CURSE.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "damage");
ItemDurability.damageItemNoBreak(item, damage, player);
DurabilityUtils.damageItemNoBreak(item, damage, player);
}
}));
}

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@ -4,7 +4,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.nms.Cooldown;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -40,16 +40,16 @@ public final class Abrasion extends EcoEnchant {
continue;
if(armorPiece.equals(victim.getInventory().getHelmet())) {
ItemDurability.damageItem(victim, victim.getInventory().getHelmet(), level, 39);
DurabilityUtils.damageItem(victim, victim.getInventory().getHelmet(), level, 39);
}
if(armorPiece.equals(victim.getInventory().getChestplate())) {
ItemDurability.damageItem(victim, victim.getInventory().getChestplate(), level, 38);
DurabilityUtils.damageItem(victim, victim.getInventory().getChestplate(), level, 38);
}
if(armorPiece.equals(victim.getInventory().getLeggings())) {
ItemDurability.damageItem(victim, victim.getInventory().getLeggings(), level, 37);
DurabilityUtils.damageItem(victim, victim.getInventory().getLeggings(), level, 37);
}
if(armorPiece.equals(victim.getInventory().getBoots())) {
ItemDurability.damageItem(victim, victim.getInventory().getBoots(), level, 36);
DurabilityUtils.damageItem(victim, victim.getInventory().getBoots(), level, 36);
}
}
}

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@ -2,7 +2,7 @@ package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
@ -36,16 +36,16 @@ public final class Corrosive extends EcoEnchant {
if(armorPiece.equals(victim.getInventory().getHelmet())) {
ItemDurability.damageItem(victim, victim.getInventory().getHelmet(), level, 39);
DurabilityUtils.damageItem(victim, victim.getInventory().getHelmet(), level, 39);
}
if(armorPiece.equals(victim.getInventory().getChestplate())) {
ItemDurability.damageItem(victim, victim.getInventory().getChestplate(), level, 38);
DurabilityUtils.damageItem(victim, victim.getInventory().getChestplate(), level, 38);
}
if(armorPiece.equals(victim.getInventory().getLeggings())) {
ItemDurability.damageItem(victim, victim.getInventory().getLeggings(), level, 37);
DurabilityUtils.damageItem(victim, victim.getInventory().getLeggings(), level, 37);
}
if(armorPiece.equals(victim.getInventory().getBoots())) {
ItemDurability.damageItem(victim, victim.getInventory().getBoots(), level, 36);
DurabilityUtils.damageItem(victim, victim.getInventory().getBoots(), level, 36);
}
}
}

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@ -4,7 +4,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
import com.willfp.ecoenchants.util.Lightning;
import com.willfp.ecoenchants.util.LightningUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -24,6 +24,6 @@ public final class Electroshock extends EcoEnchant {
if(!EnchantmentUtils.passedChance(this, level))
return;
Lightning.strike(attacker, damage);
LightningUtils.strike(attacker, damage);
}
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import com.willfp.ecoenchants.util.VectorShapes;
import org.bukkit.Location;
import org.bukkit.Material;
@ -61,7 +61,7 @@ public final class Farmhand extends EcoEnchant {
if (!this.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "per-block-damage")) {
ItemDurability.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
DurabilityUtils.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
}
for (Vector vec : vecs) {
@ -79,7 +79,7 @@ public final class Farmhand extends EcoEnchant {
block.setType(Material.FARMLAND);
if (this.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "per-block-damage")) {
ItemDurability.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
DurabilityUtils.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
}
}
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
@ -39,7 +39,7 @@ public final class GreenThumb extends EcoEnchant {
if(!AntigriefManager.canPlaceBlock(player, event.getClickedBlock())) return;
if(this.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "damage"))
ItemDurability.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
DurabilityUtils.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
event.getClickedBlock().setType(Material.GRASS_BLOCK);
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -42,7 +42,7 @@ public final class Grit extends EcoEnchant {
int damage = (int) Math.ceil(this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "damage-per-level") * totalGritPoints);
ItemDurability.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
DurabilityUtils.damageItem(player, player.getInventory().getItemInMainHand(), 1, player.getInventory().getHeldItemSlot());
}
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.Bukkit;
import org.bukkit.entity.Entity;
import org.bukkit.entity.LivingEntity;
@ -56,7 +56,7 @@ public final class Slicing extends EcoEnchant {
}
}, this.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "cooldown"));
if (this.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "damage-elytra")) {
ItemDurability.damageItem(player, player.getInventory().getChestplate(), 1, 38);
DurabilityUtils.damageItem(player, player.getInventory().getChestplate(), 1, 38);
}
}
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.Bukkit;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.AbstractArrow;
@ -37,7 +37,7 @@ public final class Succession extends EcoEnchant {
if (this.getConfig().getBool(EcoEnchants.CONFIG_LOCATION + "per-arrow-damage")) {
if(shooter instanceof Player) {
ItemDurability.damageItem((Player) shooter, ((Player) shooter).getInventory().getItemInMainHand(), 1, ((Player) shooter).getInventory().getHeldItemSlot());
DurabilityUtils.damageItem((Player) shooter, ((Player) shooter).getInventory().getItemInMainHand(), 1, ((Player) shooter).getInventory().getHeldItemSlot());
}
}
}, i * 2);

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
import com.willfp.ecoenchants.nms.Cooldown;
import com.willfp.ecoenchants.util.Lightning;
import com.willfp.ecoenchants.util.LightningUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -31,6 +31,6 @@ public final class Thor extends EcoEnchant {
double damage = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "lightning-damage");
Lightning.strike(victim, damage);
LightningUtils.strike(victim, damage);
}
}

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@ -4,7 +4,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
import com.willfp.ecoenchants.util.Lightning;
import com.willfp.ecoenchants.util.LightningUtils;
import org.bukkit.entity.Arrow;
import org.bukkit.entity.LivingEntity;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -25,6 +25,6 @@ public final class Zeus extends EcoEnchant {
double damage = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "lightning-damage");
Lightning.strike(victim, damage);
LightningUtils.strike(victim, damage);
}
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
import com.willfp.ecoenchants.nms.Cooldown;
import com.willfp.ecoenchants.util.Lightning;
import com.willfp.ecoenchants.util.LightningUtils;
import org.bukkit.entity.LivingEntity;
import org.bukkit.entity.Player;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
@ -30,6 +30,6 @@ public final class Bolt extends EcoEnchant {
double damage = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "lightning-damage");
Lightning.strike(victim, damage);
LightningUtils.strike(victim, damage);
}
}

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@ -5,7 +5,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import com.willfp.ecoenchants.util.interfaces.EcoRunnable;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.Repairable;
@ -38,7 +38,7 @@ public final class Repairing extends EcoEnchant implements EcoRunnable {
int multiplier = EcoEnchants.REPAIRING.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "multiplier");
int repairAmount = level * multiplier;
ItemDurability.repairItem(item, repairAmount);
DurabilityUtils.repairItem(item, repairAmount);
}
}));
}

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@ -2,7 +2,7 @@ package com.willfp.ecoenchants.enchantments.util;
import com.willfp.ecoenchants.enchantments.EcoEnchant;
import com.willfp.ecoenchants.enchantments.EcoEnchants;
import com.willfp.ecoenchants.util.ItemDurability;
import com.willfp.ecoenchants.util.DurabilityUtils;
import org.bukkit.Material;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.entity.Arrow;
@ -165,16 +165,16 @@ public final class EnchantChecks {
if(damage > 0 && isPlayer) {
Player player = (Player) entity;
if(itemStack.equals(entity.getEquipment().getHelmet())) {
ItemDurability.damageItem(player, player.getInventory().getHelmet(), level, 39);
DurabilityUtils.damageItem(player, player.getInventory().getHelmet(), level, 39);
}
if(itemStack.equals(entity.getEquipment().getChestplate())) {
ItemDurability.damageItem(player, player.getInventory().getChestplate(), level, 38);
DurabilityUtils.damageItem(player, player.getInventory().getChestplate(), level, 38);
}
if(itemStack.equals(entity.getEquipment().getLeggings())) {
ItemDurability.damageItem(player, player.getInventory().getLeggings(), level, 37);
DurabilityUtils.damageItem(player, player.getInventory().getLeggings(), level, 37);
}
if(itemStack.equals(entity.getEquipment().getBoots())) {
ItemDurability.damageItem(player, player.getInventory().getBoots(), level, 36);
DurabilityUtils.damageItem(player, player.getInventory().getBoots(), level, 36);
}
}
}

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@ -14,7 +14,7 @@ import org.bukkit.inventory.meta.ItemMeta;
/**
* Contains methods for damaging/repairing items
*/
public class ItemDurability {
public class DurabilityUtils {
/**
* Damage an item in a player's inventory
* The slot of a held item can be obtained with {@link PlayerInventory#getHeldItemSlot()}

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@ -6,7 +6,7 @@ import org.bukkit.entity.LivingEntity;
/**
* Class containing methods for striking lightning
*/
public class Lightning {
public class LightningUtils {
/**
* Strike lightning on player without fire