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https://github.com/Auxilor/EcoEnchants.git
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updated to 6.9.1
made marksman work with any projectile (hint to future enchants?)
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parent
a84e83ab9e
commit
39716824c6
@ -7,6 +7,7 @@ import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.EntityType;
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import org.bukkit.entity.Player;
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import org.bukkit.entity.Projectile;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.jetbrains.annotations.NotNull;
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@ -19,9 +20,6 @@ public class Marksman extends EcoEnchant {
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}
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@EventHandler
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public void onMarksmanShoot(@NotNull final ProjectileLaunchEvent event) {
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if (event.getEntityType() != EntityType.ARROW) {
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return;
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}
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if (!(event.getEntity().getShooter() instanceof Player)) {
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return;
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@ -37,10 +35,7 @@ public class Marksman extends EcoEnchant {
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return;
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}
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if (!(event.getEntity() instanceof Arrow)) {
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return;
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}
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Arrow a = (Arrow) event.getEntity();
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Projectile a = event.getEntity();
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a.setGravity(false);
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int ticks = this.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "remove-arrow-after-ticks");
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@ -1,2 +1,2 @@
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version = 6.9.0
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version = 6.9.1
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plugin-name = EcoEnchants
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