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Removed goliath
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display-name: "Goliath"
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description: "Deal &a%damage%x &rmore damage for the amount of times more health your opponent has than you, up to &a%limit%x"
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placeholders:
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damage: "0.5 + %level% * 0.1"
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limit: "1.6 + %level% * 0.4"
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type: normal
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targets:
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- sword
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conflicts: [ ]
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rarity: rare
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max-level: 6
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1 + min(max((%victim_health% / %player_health%), 1) * (0.5 + %level% * 0.1), 1.6 + %level% * 0.4)"
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triggers:
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- melee_attack
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conditions: [ ]
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