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Added nether and end affinity
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display-name: "End Affinity"
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description: "Increases damage dealt in the end by &a%placeholder%%"
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placeholder: "20 + %level% * 10"
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type: normal
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targets:
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- sword
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- bow
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- trident
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conflicts:
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- nether_affinity
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rarity: epic
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max-level: 4
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1.2 + %level% * 0.1"
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triggers:
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- melee_attack
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- bow_attack
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- trident_attack
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conditions:
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- id: in_world
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args:
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world: world_the_end
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display-name: "Nether Affinity"
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description: "Increases damage dealt in the nether by &a%placeholder%%"
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placeholder: "20 + %level% * 10"
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type: normal
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targets:
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- sword
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- bow
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- trident
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conflicts:
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- end_affinity
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rarity: epic
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max-level: 4
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1.2 + %level% * 0.1"
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triggers:
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- melee_attack
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- bow_attack
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- trident_attack
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conditions:
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- id: in_world
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args:
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world: world_nether
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@ -1,25 +0,0 @@
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display-name: "Water Affinity"
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description: "Increases damage dealt when in water by &a%placeholder%%"
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placeholder: "(1.0 + (%level% * 0.02)) * 100.0"
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type: normal
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targets:
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- sword
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conflicts:
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- fire_aspect
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rarity: epic
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max-level: 7
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1.0 + (%level% * 0.02)"
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triggers:
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- melee_attack
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conditions:
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- id: in_water
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