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synced 2024-11-26 15:45:12 +01:00
Improved enchantment description formatting
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# _example.yml is not loaded.
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# _example.yml is not loaded.
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display-name: "Example" # The name of the enchantment in-game
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display-name: "Example" # The name of the enchantment in-game
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description: "Gives a &a%placeholder%%&8 and a &a+%damage%&8 bonus to damage" # The description of the enchantment
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description: "Gives a &a%placeholder%%&r and a &a+%damage%&r bonus to damage" # The description of the enchantment
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placeholder: "%level% * 20" # The placeholder to show in the enchantment description (optional, can only use custom placeholders)
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placeholder: "%level% * 20" # The placeholder to show in the enchantment description (optional, can only use custom placeholders)
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placeholders: # Extra placeholders to show in the enchantment description (optional)
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placeholders: # Extra placeholders to show in the enchantment description (optional)
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damage: "%level% * 2" # Here, %damage% would be the extra placeholder to use
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damage: "%level% * 2" # Here, %damage% would be the extra placeholder to use
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display-name: "Abattoir"
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display-name: "Abattoir"
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description: "Tridents deal &a%placeholder%% &8more damage against passive mobs"
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description: "Tridents deal &a%placeholder%% &rmore damage against passive mobs"
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placeholder: "30 * %level%"
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placeholder: "30 * %level%"
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type: normal
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type: normal
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display-name: "Abrasion"
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display-name: "Abrasion"
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description: "Deals &a%placeholder% &8damage to your opponents armor"
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description: "Deals &a%placeholder% &rdamage to your opponents armor"
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placeholder: "%level%"
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placeholder: "%level%"
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type: normal
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type: normal
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display-name: "Aerial"
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display-name: "Aerial"
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description: "Deal &a%placeholder%% &8more arrow damage when you are in air"
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description: "Deal &a%placeholder%% &rmore arrow damage when you are in air"
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placeholder: "10 * %level%"
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placeholder: "10 * %level%"
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type: normal
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type: normal
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display-name: "Aquatic"
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display-name: "Aquatic"
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description: "Trident deals &a%placeholder%% &8additional damage when shot from water"
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description: "Trident deals &a%placeholder%% &radditional damage when shot from water"
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placeholder: "5 * %level%"
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placeholder: "5 * %level%"
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type: normal
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type: normal
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display-name: "Arcane Defence"
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display-name: "Arcane Defence"
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description: "&a%placeholder%% &8chance to ignore potion damage"
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description: "&a%placeholder%% &rchance to ignore potion damage"
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placeholder: "%level% * 4"
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placeholder: "%level% * 4"
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type: normal
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type: normal
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display-name: "Ascend"
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display-name: "Ascend"
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description: "Levitates you in the air for &a%placeholder%&8 seconds"
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description: "Levitates you in the air for &a%placeholder%&r seconds"
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placeholder: "%level% / 4"
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placeholder: "%level% / 4"
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type: spell
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type: spell
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display-name: "Atmospheric"
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display-name: "Atmospheric"
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description: "Deal &a%placeholder%% &8more trident damage when you are in air"
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description: "Deal &a%placeholder%% &rmore trident damage when you are in air"
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placeholder: "10 * %level%"
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placeholder: "10 * %level%"
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type: normal
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type: normal
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display-name: "Bladed"
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display-name: "Bladed"
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description: "Trident deals &a%placeholder%% &8more damage"
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description: "Trident deals &a%placeholder%% &rmore damage"
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placeholder: "0.5 * %level%"
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placeholder: "0.5 * %level%"
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type: special
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type: special
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display-name: "Blast Mining"
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display-name: "Blast Mining"
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description: "&a%placeholder%% &8chance to mine blocks in a 3x3 area"
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description: "&a%placeholder%% &rchance to mine blocks in a 3x3 area"
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placeholder: "5 * %level%"
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placeholder: "5 * %level%"
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type: special
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type: special
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display-name: "Bleed"
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display-name: "Bleed"
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description: "&a%placeholder%% &8chance to cause your opponent to bleed, damaging them repeatedly"
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description: "&a%placeholder%% &rchance to cause your opponent to bleed, damaging them repeatedly"
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placeholder: "1.5 * %level%"
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placeholder: "1.5 * %level%"
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type: normal
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type: normal
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display-name: "Blind"
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display-name: "Blind"
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description: "&a%placeholder%% &8chance of blinding your opponent"
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description: "&a%placeholder%% &rchance of blinding your opponent"
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placeholder: "%level%"
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placeholder: "%level%"
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type: normal
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type: normal
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display-name: "Block Breather"
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display-name: "Block Breather"
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description: "&a%placeholder%% &8chance to ignore suffocation damage"
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description: "&a%placeholder%% &rchance to ignore suffocation damage"
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placeholder: "%level% * 15"
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placeholder: "%level% * 15"
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type: normal
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type: normal
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display-name: "Boss Hunter"
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display-name: "Boss Hunter"
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description: "Deal &a%placeholder%% &8more damage against bosses"
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description: "Deal &a%placeholder%% &rmore damage against bosses"
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placeholder: "10 * %level%"
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placeholder: "10 * %level%"
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type: normal
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type: normal
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display-name: "Curse of Breaklessness"
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display-name: "Curse of Breaklessness"
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description: "Gives a &a%placeholder%%&8 chance to fail to break blocks"
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description: "Gives a &a%placeholder%%&r chance to fail to break blocks"
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placeholder: "15 * %level%"
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placeholder: "15 * %level%"
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type: curse
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type: curse
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display-name: "Butchering"
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display-name: "Butchering"
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description: "Deal &a%placeholder%% &8more damage against passive mobs"
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description: "Deal &a%placeholder%% &rmore damage against passive mobs"
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placeholder: "25 * %level%"
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placeholder: "25 * %level%"
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type: normal
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type: normal
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display-name: "Carve"
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display-name: "Carve"
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description: "Give &a%damage%&8 damage to entities within &a%radius%&8 blocks when you swing"
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description: "Give &a%damage%&r damage to entities within &a%radius%&r blocks when you swing"
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placeholders:
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placeholders:
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radius: "1 + %level%"
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radius: "1 + %level%"
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damage: "%level% * 2"
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damage: "%level% * 2"
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display-name: "Charge"
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display-name: "Charge"
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description: "Launches you forwards at &a%placeholder%x&8 speed"
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description: "Launches you forwards at &a%placeholder%x&r speed"
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placeholder: "5 * %level%"
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placeholder: "5 * %level%"
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type: spell
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type: spell
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display-name: "Confusion"
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display-name: "Confusion"
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description: "&a%placeholder%% &8chance to shuffle your opponents hotbar"
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description: "&a%placeholder%% &rchance to shuffle your opponents hotbar"
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placeholder: "2 * %level%"
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placeholder: "2 * %level%"
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type: Special
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type: Special
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display-name: "Corrosive"
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display-name: "Corrosive"
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description: "Deals &a%placeholder% &8damage to your opponents armor"
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description: "Deals &a%placeholder% &rdamage to your opponents armor"
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placeholder: "%level%"
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placeholder: "%level%"
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type: normal
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type: normal
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display-name: "Cubism"
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display-name: "Cubism"
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description: "Deal &a%placeholder%% &8more against slimes and magma cubes"
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description: "Deal &a%placeholder%% &rmore against slimes and magma cubes"
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placeholder: "5 * %level%"
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placeholder: "5 * %level%"
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type: normal
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type: normal
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display-name: "Defusion"
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display-name: "Defusion"
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description: "&8Deal &a%placeholder%% &8more damage against creepers"
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description: "&rDeal &a%placeholder%% &rmore damage against creepers"
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placeholder: "%level% * 10"
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placeholder: "%level% * 10"
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type: Normal
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type: Normal
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display-name: "Dynamite"
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display-name: "Dynamite"
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description: "Mines blocks in a &a%placeholder%x%placeholder%&8 area"
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description: "Mines blocks in a &a%placeholder%x%placeholder%&r area"
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placeholder: "1 + %level% * 4"
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placeholder: "1 + %level% * 4"
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type: spell
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type: spell
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display-name: "First Strike"
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display-name: "First Strike"
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description: "Deal &a%placeholder%% &8more damage against victims on max health"
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description: "Deal &a%placeholder%% &rmore damage against victims on max health"
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placeholder: "30 + 20 * %level%"
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placeholder: "30 + 20 * %level%"
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type: normal
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type: normal
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display-name: "Curse of Harmlessness"
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display-name: "Curse of Harmlessness"
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description: "Gives a &a%placeholder%% &8chance for attacks to do nothing"
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description: "Gives a &a%placeholder%% &rchance for attacks to do nothing"
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placeholder: "15 * %level%"
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placeholder: "15 * %level%"
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type: curse
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type: curse
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display-name: "Lifesteal"
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display-name: "Lifesteal"
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description: "Heals &a%placeholder%%&8 of damage dealt"
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description: "Heals &a%placeholder%%&r of damage dealt"
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placeholder: "%placeholder% * 10"
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placeholder: "%placeholder% * 10"
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type: normal
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type: normal
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display-name: "Curse of Misfortune"
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display-name: "Curse of Misfortune"
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description: "Gives a &a%placeholder%% &8chance for blocks to not drop items"
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description: "Gives a &a%placeholder%% &rchance for blocks to not drop items"
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placeholder: "15 * %level%"
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placeholder: "15 * %level%"
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type: curse
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type: curse
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display-name: "Quake"
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display-name: "Quake"
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description: "Gives &a%damage%&8 damage to all entities in a radius of &a%radius%&8 blocks"
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description: "Gives &a%damage%&r damage to all entities in a radius of &a%radius%&r blocks"
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placeholders:
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placeholders:
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radius: "2 + %level%"
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radius: "2 + %level%"
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damage: "3 * %level%"
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damage: "3 * %level%"
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display-name: "Rapid"
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display-name: "Rapid"
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description: "Lets you shoot full speed arrows with the bow at &a%placeholder%%&8 tension"
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description: "Lets you shoot full speed arrows with the bow at &a%placeholder%%&r tension"
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placeholder: "1 - (15 * %level%)"
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placeholder: "1 - (15 * %level%)"
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type: normal
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type: normal
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display-name: "Repairing"
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display-name: "Repairing"
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description: "Automatically gain &a%amount%&8 durability every &a%frequency% &8seconds"
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description: "Automatically gain &a%amount%&r durability every &a%frequency% &rseconds"
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type: special
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type: special
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placeholders:
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placeholders:
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frequency: "1.5"
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frequency: "1.5"
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display-name: "Thor"
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display-name: "Thor"
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description: "Gives a &a%chance%%&8 chance to strike &a%bolts%&8 lightning bolts on your opponent"
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description: "Gives a &a%chance%%&r chance to strike &a%bolts%&r lightning bolts on your opponent"
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placeholders:
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placeholders:
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chance: "%level% * 1"
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chance: "%level% * 1"
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bolts: "ceil(%level% / 2)"
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bolts: "ceil(%level% / 2)"
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display-name: "Thrive"
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display-name: "Thrive"
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description: "Gives &a%placeholder%&8 bonus health"
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description: "Gives &a%placeholder%&r bonus health"
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placeholder: "%level% * 2"
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placeholder: "%level% * 2"
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type: normal
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type: normal
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display-name: "Wisdom"
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display-name: "Wisdom"
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description: "&8Increases dropped experience by &a%placeholder%%"
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description: "&rIncreases dropped experience by &a%placeholder%%"
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placeholder: "100 + %level% * 20"
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placeholder: "100 + %level% * 20"
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type: normal
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type: normal
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display-name: "Wound"
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display-name: "Wound"
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description: "Gives a &a%chance%%&8 chance to give your opponent &a%damage% &8damage for &a%duration%&8 seconds"
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description: "Gives a &a%chance%%&r chance to give your opponent &a%damage% &rdamage for &a%duration%&r seconds"
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placeholders:
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placeholders:
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chance: "%level% * 3"
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chance: "%level% * 3"
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duration: "0.75 * (%level% + 2)"
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duration: "0.75 * (%level% + 2)"
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