Tweaked default config values

This commit is contained in:
Auxilor 2020-08-30 14:02:57 +01:00
parent a096b0b600
commit 5627cafc2f
66 changed files with 72 additions and 72 deletions

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@ -51,6 +51,6 @@ public class Levitate extends EcoEnchant {
int duration = this.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "duration-per-level");
victim.setVelocity(new Vector(0, 0, 0));
victim.addPotionEffect(new PotionEffect(PotionEffectType.LEVITATION, duration * level, level));
victim.addPotionEffect(new PotionEffect(PotionEffectType.LEVITATION, duration * level, 0));
}
}

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@ -19,4 +19,4 @@ general-config:
conflicts: []
config:
chance: 30
chance: 15

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@ -20,5 +20,4 @@ general-config:
- sating
config:
repeat-ticks: 20 # How often (in ticks) to call entities
distance: 20 # Entity Range
# No config is available for this enchantment

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.1 # 1 + (Level * Multiplier) is multiplied with the damage
damage-multiplier-per-level: 0.06 # 1 + (Level * Multiplier) is multiplied with the damage

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
percent-more-per-level: 10 # Percent more damage to do per level
percent-more-per-level: 6 # Percent more damage to do per level

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.1 # 1 + (Level * Multiplier) is multiplied with the damage
damage-multiplier-per-level: 0.06 # 1 + (Level * Multiplier) is multiplied with the damage

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@ -20,7 +20,7 @@ general-config:
maximum-level: 3
config:
chance-per-level: 5 #chance of bleeding per level
chance-per-level: 3 #chance of bleeding per level
allow-not-fully-charged: false #dont require sword attack to be at full charge
bleed-damage: 1
amount-per-level: 2 # Bleed number per level

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@ -21,4 +21,4 @@ general-config:
config:
chance-per-level: 3 #as percentage
duration-per-level: 30
duration-per-level: 15

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
percent-less-per-level: 1.5 # Points * Percent less / 100 * damage = damage taken
percent-less-per-level: 1 # Points * Percent less / 100 * damage = damage taken

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@ -21,5 +21,5 @@ general-config:
maximum-level: 4
config:
damage-percentage-per-level: 10
damage-percentage-per-level: 5
radius-per-level: 1

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.15
damage-multiplier-per-level: 0.1

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
multiplier: 0.1 # Damage = level * multiplier + 1
multiplier: 0.05 # Damage = level * multiplier + 1

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
percent-deflected-per-level: 10 # Percent of damage to deal to attacker per level (can go above 100)
percent-deflected-per-level: 5 # Percent of damage to deal to attacker per level (can go above 100)

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@ -20,5 +20,5 @@ general-config:
maximum-level: 3
config:
allow-not-fully-charged: false #require attack to be at full charge
allow-not-fully-charged: false
chance-per-level: 2 #as percentage

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@ -20,5 +20,5 @@ general-config:
maximum-level: 4
config:
ticks-per-level: 6
ticks-per-level: 2
threshold: 5 # If health is below threshold after being damaged, go invisble

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -21,5 +21,5 @@ general-config:
config:
allow-not-fully-charged: false #require sword attack to be at full charge
chance-per-level: 5
duration-per-level: 30 # 20 ticks is one second
chance-per-level: 2
duration-per-level: 10 # 20 ticks is one second

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.08 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal

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@ -20,5 +20,5 @@ general-config:
maximum-level: 3
config:
allow-not-fully-charged: false #require sword attack to be at full charge
chance-per-level: 5 #chance of slowness per level
allow-not-fully-charged: false
chance-per-level: 4

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
percent-more-per-level: 5 # percent more damage to deal per level when on fire
percent-more-per-level: 3 # percent more damage to deal per level when on fire

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
damage-multiplier-per-level: 0.2
damage-multiplier-per-level: 0.05

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@ -20,5 +20,5 @@ general-config:
maximum-level: 3
config:
chance-per-level: 10
chance-per-level: 5
ticks-per-level: 10

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@ -20,5 +20,5 @@ general-config:
maximum-level: 4
config:
chance-per-point: 5
chance-per-point: 1
points-per-level: 4 # Points of frozen required to increment slowness level by 1

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@ -21,5 +21,5 @@ general-config:
config:
allow-not-fully-charged: false #require sword attack to be at full charge
chance-per-level: 5
chance-per-level: 3
distance-per-level: 4 # Distance for mobs to check

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@ -21,3 +21,4 @@ general-config:
config:
damage-multiplier-per-level: 0.02 # If enemy has 200 health, and you have 20 w/ goliath 5 then your damage is multiplied by: ((200/10)*5*0.02) + 1 = 3
cap: 3 # Multiplier cap

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@ -23,4 +23,4 @@ general-config:
maximum-level: 2
config:
velocity-multiplier: 1.5
velocity-multiplier: 0.75

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -21,4 +21,4 @@ general-config:
maximum-level: 2
config:
velocity-multiplier: 1.5
velocity-multiplier: 0.75

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@ -20,5 +20,5 @@ general-config:
maximum-level: 4
config:
multiplier-per-level: 0.01 # Multiplier per mob per level (ie 10 mobs at level 4 will be 1.4x more powerful)
multiplier-per-level: 0.005 # Multiplier per mob per level (ie 10 mobs at level 4 will be 1.2x more powerful)
distance-per-level: 2.5

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
chance-per-level: 5 #chance of slowness per level
chance-per-level: 3 #chance of slowness per level

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@ -20,5 +20,5 @@ general-config:
maximum-level: 2
config:
chance-per-level: 5 #chance of illusioning opponent per level
chance-per-level: 3 #chance of illusioning opponent per level
allow-not-fully-charged: false #dont require sword attack to be at full charge

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@ -6,7 +6,7 @@ config-version: 4.0 # Don't edit this.
name: "Incandescence"
description: Chance to light your attacker on fire.
description: Light your attacker on fire.
obtaining:
table: true

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
chance-per-level: 5
chance-per-level: 3

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@ -22,5 +22,5 @@ general-config:
config:
# Each level of invigoration on each piece of armor counts as a point, so if a player is wearing 4 pieces of armor all with Invigoration 3, then that would be 12 points
reduction-multiplier: 5 # In percent, so default is take 5% less damage per point
damage-multiplier: 5 # In percent, so default is deal 5% more damage per point
damage-multiplier: 2.5 # In percent, so default is deal 5% more damage per point
below-health: 5 # Activates below specified health

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@ -20,6 +20,6 @@ general-config:
maximum-level: 3
config:
chance-per-level: 5 #chance of bleeding per level
chance-per-level: 3 #chance of bleeding per level
bleed-damage: 1
amount-per-level: 2 # Bleed number per level

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
multiplier: 0.2 # Damage = level * multiplier + 1. Damage on blaze/magma cube with Liquid Shot 5 = 5 * 0.2 + 1 = 2x damage
multiplier: 0.05 # Damage = level * multiplier + 1. Damage on blaze/magma cube with Liquid Shot 5 = 5 * 0.05 + 1 = 1.25x damage

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@ -21,4 +21,4 @@ general-config:
config:
ticks-per-level: 15 # Ticks to weaken player for per level
multiplier-while-weak: 1.3 # Times more damage to deal while weakened
multiplier-while-weak: 1.25 # Times more damage to deal while weakened

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@ -19,4 +19,4 @@ general-config:
conflicts: []
config:
remove-arrow-after-ticks: 80 #to prevent server lag, as arrows shot into the sky will not land. there are 20 ticks in a second.
remove-arrow-after-ticks: 120 #to prevent server lag, as arrows shot into the sky will not land. there are 20 ticks in a second.

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.2 # This number can be relatively high as it is rare for a player to be riding a horse, therefore rewarding that.
damage-multiplier-per-level: 0.1 # This number can be relatively high as it is rare for a player to be riding a horse, therefore rewarding that.

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.08 # Damage * Level * Multiplier is used to calculate how much health to heal
damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal

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@ -21,4 +21,4 @@ general-config:
config:
when-closer-than-blocks: 1.5
percent-more-per-level: 10 # percent more damage to deal per level when close
percent-more-per-level: 5 # percent more damage to deal per level when close

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@ -20,4 +20,4 @@ general-config:
maximum-level: 5
config:
multiplier: 0.1 # Damage = level * multiplier + 1
multiplier: 0.05 # Damage = level * multiplier + 1

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@ -21,4 +21,4 @@ general-config:
config:
radius-multiplier: 3 # Radius Multiplier * level = Radius of which to damage entities
duration-per-level: 15 # Duration (in ticks) to make entity glow for
duration-per-level: 10 # Duration (in ticks) to make entity glow for

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@ -20,5 +20,5 @@ general-config:
maximum-level: 5
config:
chance-per-level: 5
chance-per-level: 3
distance-per-level: 4 # Distance for mobs to check

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@ -20,4 +20,4 @@ general-config:
maximum-level: 2
config:
velocity-multiplier: 1.5
velocity-multiplier: 0.75

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
damage-multiplier-per-level: 0.03
damage-multiplier-per-level: 0.02

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@ -20,6 +20,6 @@ general-config:
maximum-level: 5
config:
damage-per-level: 0.8 #Damage given to opponent per level
damage-per-level: 1 #Damage given to opponent per level
cooldown: 20 #Cooldown in ticks until player can attack another entity with slicing
damage-elytra: true

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@ -20,4 +20,4 @@ general-config:
maximum-level: 4
config:
chance-per-level: 18 # Chance to "ignore" food loss (in percent) every time you lose food while sprinting
chance-per-level: 10 # Chance to "ignore" food loss (in percent) every time you lose food while sprinting

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@ -20,5 +20,5 @@ general-config:
maximum-level: 3
config:
allow-not-fully-charged: false #require sword attack to be at full charge
chance-per-level: 5 #chance of slowness per level
allow-not-fully-charged: false
chance-per-level: 2 #chance of slowness per level

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@ -20,6 +20,6 @@ general-config:
maximum-level: 4
config:
chance-per-level: 2.5
chance-per-level: 2
allow-not-fully-charged: false # dont require sword attack to be at full charge
lightning-damage: 2.5

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@ -20,5 +20,5 @@ general-config:
maximum-level: 2
config:
chance-per-level: 10 #chance of poisoning opponent per level
allow-not-fully-charged: false #dont require sword attack to be at full charge
chance-per-level: 3 #chance of poisoning opponent per level
allow-not-fully-charged: false

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@ -20,5 +20,5 @@ general-config:
maximum-level: 2
config:
chance-per-level: 10 #chance of withering opponent per level
chance-per-level: 3 #chance of withering opponent per level
allow-not-fully-charged: false #dont require sword attack to be at full charge

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@ -20,4 +20,4 @@ general-config:
maximum-level: 3
config:
chance-per-level: 5 #chance of wither per level
chance-per-level: 2 #chance of wither per level

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)

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@ -21,4 +21,4 @@ general-config:
maximum-level: 5
config:
percent-more-per-level: 5 # percent more damage to deal per level when on fire
percent-more-per-level: 4 # percent more damage to deal per level when on fire

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@ -20,5 +20,5 @@ general-config:
maximum-level: 4
config:
ticks-per-level: 5 # Ticks to weaken player for per level
multiplier-while-weak: 1.5 # Times more damage to deal while weakened
ticks-per-level: 1.5 # Ticks to weaken player for per level
multiplier-while-weak: 1.25 # Times more damage to deal while weakened

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@ -20,6 +20,6 @@ general-config:
maximum-level: 3
config:
chance-per-level: 5 #chance of bleeding per level
chance-per-level: 3 #chance of bleeding per level
bleed-damage: 1
amount-per-level: 2 # Bleed number per level

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@ -21,5 +21,5 @@ general-config:
maximum-level: 4
config:
damage-percentage-per-level: 25
radius-per-level: 1.5
damage-percentage-per-level: 20
radius-per-level: 1

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@ -20,5 +20,5 @@ general-config:
maximum-level: 4
config:
chance-per-level: 2.5 #chance of shuffling opponents hotbar per level
chance-per-level: 2 #chance of shuffling opponents hotbar per level
allow-not-fully-charged: false #dont require sword attack to be at full charge

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@ -20,5 +20,5 @@ general-config:
maximum-level: 3
config:
fire: true
fire: false
break-blocks: false

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@ -27,5 +27,5 @@ general-config:
config:
per-level-multiplier: 1.0 # Vanilla sharpness is 0.5*level + 0.5 extra damage. Razor formula is multiplier*level + base extra damage.
base-damage: 12.5 # Vanilla Smite 5/BOA 5 extra damage is 12.5
base-damage: 7.5 # Vanilla Smite 5/BOA 5 extra damage is 12.5
decrease-if-cooldown: true