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Tweaked default config values
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a096b0b600
commit
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@ -51,6 +51,6 @@ public class Levitate extends EcoEnchant {
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int duration = this.getConfig().getInt(EcoEnchants.CONFIG_LOCATION + "duration-per-level");
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victim.setVelocity(new Vector(0, 0, 0));
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victim.addPotionEffect(new PotionEffect(PotionEffectType.LEVITATION, duration * level, level));
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victim.addPotionEffect(new PotionEffect(PotionEffectType.LEVITATION, duration * level, 0));
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}
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}
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@ -19,4 +19,4 @@ general-config:
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conflicts: []
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config:
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chance: 30
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chance: 15
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@ -20,5 +20,4 @@ general-config:
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- sating
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config:
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repeat-ticks: 20 # How often (in ticks) to call entities
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distance: 20 # Entity Range
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# No config is available for this enchantment
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.1 # 1 + (Level * Multiplier) is multiplied with the damage
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damage-multiplier-per-level: 0.06 # 1 + (Level * Multiplier) is multiplied with the damage
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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percent-more-per-level: 10 # Percent more damage to do per level
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percent-more-per-level: 6 # Percent more damage to do per level
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.1 # 1 + (Level * Multiplier) is multiplied with the damage
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damage-multiplier-per-level: 0.06 # 1 + (Level * Multiplier) is multiplied with the damage
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@ -20,7 +20,7 @@ general-config:
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maximum-level: 3
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config:
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chance-per-level: 5 #chance of bleeding per level
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chance-per-level: 3 #chance of bleeding per level
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allow-not-fully-charged: false #dont require sword attack to be at full charge
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bleed-damage: 1
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amount-per-level: 2 # Bleed number per level
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@ -21,4 +21,4 @@ general-config:
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config:
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chance-per-level: 3 #as percentage
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duration-per-level: 30
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duration-per-level: 15
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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percent-less-per-level: 1.5 # Points * Percent less / 100 * damage = damage taken
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percent-less-per-level: 1 # Points * Percent less / 100 * damage = damage taken
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@ -21,5 +21,5 @@ general-config:
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maximum-level: 4
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config:
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damage-percentage-per-level: 10
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damage-percentage-per-level: 5
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radius-per-level: 1
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.15
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damage-multiplier-per-level: 0.1
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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multiplier: 0.1 # Damage = level * multiplier + 1
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multiplier: 0.05 # Damage = level * multiplier + 1
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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percent-deflected-per-level: 10 # Percent of damage to deal to attacker per level (can go above 100)
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percent-deflected-per-level: 5 # Percent of damage to deal to attacker per level (can go above 100)
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 3
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config:
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allow-not-fully-charged: false #require attack to be at full charge
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allow-not-fully-charged: false
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chance-per-level: 2 #as percentage
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 4
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config:
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ticks-per-level: 6
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ticks-per-level: 2
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threshold: 5 # If health is below threshold after being damaged, go invisble
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -21,5 +21,5 @@ general-config:
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config:
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allow-not-fully-charged: false #require sword attack to be at full charge
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chance-per-level: 5
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duration-per-level: 30 # 20 ticks is one second
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chance-per-level: 2
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duration-per-level: 10 # 20 ticks is one second
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.08 # Damage * Level * Multiplier is used to calculate how much health to heal
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damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 3
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config:
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allow-not-fully-charged: false #require sword attack to be at full charge
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chance-per-level: 5 #chance of slowness per level
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allow-not-fully-charged: false
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chance-per-level: 4
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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percent-more-per-level: 5 # percent more damage to deal per level when on fire
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percent-more-per-level: 3 # percent more damage to deal per level when on fire
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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damage-multiplier-per-level: 0.2
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damage-multiplier-per-level: 0.05
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 3
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config:
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chance-per-level: 10
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chance-per-level: 5
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ticks-per-level: 10
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 4
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config:
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chance-per-point: 5
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chance-per-point: 1
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points-per-level: 4 # Points of frozen required to increment slowness level by 1
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@ -21,5 +21,5 @@ general-config:
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config:
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allow-not-fully-charged: false #require sword attack to be at full charge
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chance-per-level: 5
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chance-per-level: 3
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distance-per-level: 4 # Distance for mobs to check
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@ -21,3 +21,4 @@ general-config:
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config:
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damage-multiplier-per-level: 0.02 # If enemy has 200 health, and you have 20 w/ goliath 5 then your damage is multiplied by: ((200/10)*5*0.02) + 1 = 3
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cap: 3 # Multiplier cap
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@ -23,4 +23,4 @@ general-config:
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maximum-level: 2
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config:
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velocity-multiplier: 1.5
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velocity-multiplier: 0.75
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 2
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config:
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velocity-multiplier: 1.5
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velocity-multiplier: 0.75
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 4
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config:
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multiplier-per-level: 0.01 # Multiplier per mob per level (ie 10 mobs at level 4 will be 1.4x more powerful)
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multiplier-per-level: 0.005 # Multiplier per mob per level (ie 10 mobs at level 4 will be 1.2x more powerful)
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distance-per-level: 2.5
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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chance-per-level: 5 #chance of slowness per level
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chance-per-level: 3 #chance of slowness per level
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 2
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config:
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chance-per-level: 5 #chance of illusioning opponent per level
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chance-per-level: 3 #chance of illusioning opponent per level
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allow-not-fully-charged: false #dont require sword attack to be at full charge
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@ -6,7 +6,7 @@ config-version: 4.0 # Don't edit this.
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name: "Incandescence"
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description: Chance to light your attacker on fire.
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description: Light your attacker on fire.
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obtaining:
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table: true
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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chance-per-level: 5
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chance-per-level: 3
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@ -22,5 +22,5 @@ general-config:
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config:
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# Each level of invigoration on each piece of armor counts as a point, so if a player is wearing 4 pieces of armor all with Invigoration 3, then that would be 12 points
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reduction-multiplier: 5 # In percent, so default is take 5% less damage per point
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damage-multiplier: 5 # In percent, so default is deal 5% more damage per point
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damage-multiplier: 2.5 # In percent, so default is deal 5% more damage per point
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below-health: 5 # Activates below specified health
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@ -20,6 +20,6 @@ general-config:
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maximum-level: 3
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config:
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chance-per-level: 5 #chance of bleeding per level
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chance-per-level: 3 #chance of bleeding per level
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bleed-damage: 1
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amount-per-level: 2 # Bleed number per level
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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multiplier: 0.2 # Damage = level * multiplier + 1. Damage on blaze/magma cube with Liquid Shot 5 = 5 * 0.2 + 1 = 2x damage
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multiplier: 0.05 # Damage = level * multiplier + 1. Damage on blaze/magma cube with Liquid Shot 5 = 5 * 0.05 + 1 = 1.25x damage
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@ -21,4 +21,4 @@ general-config:
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config:
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ticks-per-level: 15 # Ticks to weaken player for per level
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multiplier-while-weak: 1.3 # Times more damage to deal while weakened
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multiplier-while-weak: 1.25 # Times more damage to deal while weakened
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@ -19,4 +19,4 @@ general-config:
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conflicts: []
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config:
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remove-arrow-after-ticks: 80 #to prevent server lag, as arrows shot into the sky will not land. there are 20 ticks in a second.
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remove-arrow-after-ticks: 120 #to prevent server lag, as arrows shot into the sky will not land. there are 20 ticks in a second.
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.2 # This number can be relatively high as it is rare for a player to be riding a horse, therefore rewarding that.
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damage-multiplier-per-level: 0.1 # This number can be relatively high as it is rare for a player to be riding a horse, therefore rewarding that.
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.08 # Damage * Level * Multiplier is used to calculate how much health to heal
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damage-multiplier-per-level: 0.04 # Damage * Level * Multiplier is used to calculate how much health to heal
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@ -21,4 +21,4 @@ general-config:
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config:
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when-closer-than-blocks: 1.5
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percent-more-per-level: 10 # percent more damage to deal per level when close
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percent-more-per-level: 5 # percent more damage to deal per level when close
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 5
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config:
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multiplier: 0.1 # Damage = level * multiplier + 1
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multiplier: 0.05 # Damage = level * multiplier + 1
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@ -21,4 +21,4 @@ general-config:
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config:
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radius-multiplier: 3 # Radius Multiplier * level = Radius of which to damage entities
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duration-per-level: 15 # Duration (in ticks) to make entity glow for
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duration-per-level: 10 # Duration (in ticks) to make entity glow for
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 5
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config:
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chance-per-level: 5
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chance-per-level: 3
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distance-per-level: 4 # Distance for mobs to check
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 2
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config:
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velocity-multiplier: 1.5
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velocity-multiplier: 0.75
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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damage-multiplier-per-level: 0.03
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damage-multiplier-per-level: 0.02
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@ -20,6 +20,6 @@ general-config:
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maximum-level: 5
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config:
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damage-per-level: 0.8 #Damage given to opponent per level
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damage-per-level: 1 #Damage given to opponent per level
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cooldown: 20 #Cooldown in ticks until player can attack another entity with slicing
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damage-elytra: true
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 4
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config:
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chance-per-level: 18 # Chance to "ignore" food loss (in percent) every time you lose food while sprinting
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chance-per-level: 10 # Chance to "ignore" food loss (in percent) every time you lose food while sprinting
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 3
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config:
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allow-not-fully-charged: false #require sword attack to be at full charge
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chance-per-level: 5 #chance of slowness per level
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allow-not-fully-charged: false
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chance-per-level: 2 #chance of slowness per level
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@ -20,6 +20,6 @@ general-config:
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maximum-level: 4
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config:
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chance-per-level: 2.5
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chance-per-level: 2
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allow-not-fully-charged: false # dont require sword attack to be at full charge
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lightning-damage: 2.5
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 2
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config:
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chance-per-level: 10 #chance of poisoning opponent per level
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allow-not-fully-charged: false #dont require sword attack to be at full charge
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chance-per-level: 3 #chance of poisoning opponent per level
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allow-not-fully-charged: false
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 2
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config:
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chance-per-level: 10 #chance of withering opponent per level
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chance-per-level: 3 #chance of withering opponent per level
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allow-not-fully-charged: false #dont require sword attack to be at full charge
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@ -20,4 +20,4 @@ general-config:
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maximum-level: 3
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config:
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chance-per-level: 5 #chance of wither per level
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chance-per-level: 2 #chance of wither per level
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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per-level-multiplier: 0.05 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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per-level-multiplier: 0.02 # Multiplier per level for damage. Calculated as damage * (1 + level * multiplier)
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@ -21,4 +21,4 @@ general-config:
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maximum-level: 5
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config:
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percent-more-per-level: 5 # percent more damage to deal per level when on fire
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percent-more-per-level: 4 # percent more damage to deal per level when on fire
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maximum-level: 4
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config:
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ticks-per-level: 5 # Ticks to weaken player for per level
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multiplier-while-weak: 1.5 # Times more damage to deal while weakened
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ticks-per-level: 1.5 # Ticks to weaken player for per level
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multiplier-while-weak: 1.25 # Times more damage to deal while weakened
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@ -20,6 +20,6 @@ general-config:
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maximum-level: 3
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config:
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chance-per-level: 5 #chance of bleeding per level
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chance-per-level: 3 #chance of bleeding per level
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bleed-damage: 1
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amount-per-level: 2 # Bleed number per level
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@ -21,5 +21,5 @@ general-config:
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maximum-level: 4
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config:
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damage-percentage-per-level: 25
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radius-per-level: 1.5
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damage-percentage-per-level: 20
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radius-per-level: 1
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@ -20,5 +20,5 @@ general-config:
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maximum-level: 4
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config:
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chance-per-level: 2.5 #chance of shuffling opponents hotbar per level
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chance-per-level: 2 #chance of shuffling opponents hotbar per level
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allow-not-fully-charged: false #dont require sword attack to be at full charge
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@ -20,5 +20,5 @@ general-config:
|
||||
maximum-level: 3
|
||||
|
||||
config:
|
||||
fire: true
|
||||
fire: false
|
||||
break-blocks: false
|
@ -27,5 +27,5 @@ general-config:
|
||||
|
||||
config:
|
||||
per-level-multiplier: 1.0 # Vanilla sharpness is 0.5*level + 0.5 extra damage. Razor formula is multiplier*level + base extra damage.
|
||||
base-damage: 12.5 # Vanilla Smite 5/BOA 5 extra damage is 12.5
|
||||
base-damage: 7.5 # Vanilla Smite 5/BOA 5 extra damage is 12.5
|
||||
decrease-if-cooldown: true
|
Loading…
Reference in New Issue
Block a user