Added special obtaining sound

This commit is contained in:
Auxilor 2021-07-31 17:10:46 +01:00
parent 47cc339b7d
commit 679ea6e46a
2 changed files with 22 additions and 8 deletions

View File

@ -10,6 +10,7 @@ import com.willfp.ecoenchants.enchantments.meta.EnchantmentTarget;
import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.Sound;
import org.bukkit.enchantments.Enchantment;
import org.bukkit.enchantments.EnchantmentOffer;
import org.bukkit.entity.Player;
@ -196,7 +197,17 @@ public class EnchantingListeners extends PluginDependent<EcoPlugin> implements L
CURRENTLY_ENCHANTING_SECONDARY.remove(player);
}
if (gotSpecial && this.getPlugin().getConfigYml().getBool("enchanting-table.notify-on-special")) {
if (gotSpecial && this.getPlugin().getConfigYml().getBool("enchanting-table.notify-on-special.enabled")) {
String soundName = this.getPlugin().getConfigYml().getString("enchanting-table.notify-on-special.sound").toUpperCase();
Sound sound = Sound.valueOf(soundName);
float pitch = (float) this.getPlugin().getConfigYml().getDouble("enchanting-table.notify-on-special.pitch");
player.playSound(
player.getLocation(),
sound,
1.0f,
pitch
);
player.sendMessage(this.getPlugin().getLangYml().getMessage("got-special"));
}

View File

@ -25,7 +25,7 @@ anvil:
lore:
use-numerals: true
use-numbers-above-threshold: 10 #After level 10, enchantments will display as Name Number, eg: Sharpness 25 instead of Sharpness XXV
use-numbers-above-threshold: 10 # After level 10, enchantments will display as Name Number, eg: Sharpness 25 instead of Sharpness XXV
sort-by-type: false # Sort enchantments by type
sort-by-length: false # Sort enchantments by length
@ -64,11 +64,14 @@ lore:
maximum-per-line: 2 # Maximum number of enchantments to have in 1 line
enchanting-table:
enabled: true #Enable EcoEnchants through an enchanting table
book-times-less-likely: 2 #Times less likely to get an EcoEnchant on a book to balance them out. Don't recommend editing.
maximum-obtainable-level: 30 #Max level for enchanting table. Vanilla default is 30, change if you have a plugin that edits this.
enabled: true # Enable EcoEnchants through an enchanting table
book-times-less-likely: 2 # Times less likely to get an EcoEnchant on a book to balance them out. Don't recommend editing.
maximum-obtainable-level: 30 # Max level for enchanting table. Vanilla default is 30, change if you have a plugin that edits this.
special-bias: 0.7 # Value between 0-1 dictating rarity of high-level special enchantments. 0 is no extra bias, 1 is only level 1.
notify-on-special: true # Tell player in chat when they get a special enchantment
notify-on-special: # Tell player in chat and make a sound when they get a special enchantment
enabled: true
sound: ENTITY_PLAYER_LEVELUP
pitch: 1.5
cap-amount: # Prevent getting above a certain amount of enchantments
enabled: true # Enable capping
@ -79,7 +82,7 @@ enchanting-table:
factor: 2.2 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
villager:
enabled: true #Enable EcoEnchants through villagers
enabled: true # Enable EcoEnchants through villagers
book-times-less-likely: 7 # Times less likely to get an enchantment from a book with a villager. Recommended to be higher as books can only have one enchantment on them.
notify-on-special: true # Show particles when the villager unlocks a special enchantment trade
@ -88,7 +91,7 @@ villager:
factor: 5 # Factor to reduce probability by. Done as compound, so second pass is (factor) times less likely than first, third less likely than second, etc
loot:
enabled: true #Enable EcoEnchants through loot chests
enabled: true # Enable EcoEnchants through loot chests
book-times-less-likely: 2
reduce-probability: # Reduce probability of adding new enchantment by factor after each enchantment added. Does not apply to books as they only ever contain one enchantment.