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Made boss hunter work with ecobosses
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@ -3,26 +3,30 @@ package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import org.bukkit.NamespacedKey;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Arrow;
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import org.bukkit.entity.Boss;
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import org.bukkit.entity.Boss;
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import org.bukkit.entity.ElderGuardian;
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import org.bukkit.entity.ElderGuardian;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.entity.LivingEntity;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.persistence.PersistentDataType;
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import org.jetbrains.annotations.NotNull;
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import org.jetbrains.annotations.NotNull;
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@SuppressWarnings("deprecation")
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public class BossHunter extends EcoEnchant {
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public class BossHunter extends EcoEnchant {
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public BossHunter() {
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public BossHunter() {
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super(
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super(
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"boss_hunter", EnchantmentType.NORMAL
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"boss_hunter", EnchantmentType.NORMAL
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);
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);
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}
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}
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@Override
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@Override
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public void onArrowDamage(@NotNull final LivingEntity attacker,
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public void onArrowDamage(@NotNull final LivingEntity attacker,
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@NotNull final LivingEntity victim,
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@NotNull final LivingEntity victim,
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@NotNull final Arrow arrow,
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@NotNull final Arrow arrow,
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final int level,
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final int level,
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@NotNull final EntityDamageByEntityEvent event) {
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@NotNull final EntityDamageByEntityEvent event) {
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if (!(victim instanceof Boss || victim instanceof ElderGuardian)) {
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if (!(victim instanceof Boss || victim instanceof ElderGuardian) && !victim.getPersistentDataContainer().has(new NamespacedKey("ecobosses", "boss"), PersistentDataType.STRING)) {
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return;
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return;
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}
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}
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