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Added force-dropqueue
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commit
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@ -1,5 +1,6 @@
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package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
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package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
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import com.willfp.ecoenchants.config.ConfigManager;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.ecoenchants.special.Soulbound;
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import com.willfp.ecoenchants.enchantments.ecoenchants.special.Soulbound;
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@ -33,14 +34,21 @@ public class Telekinesis extends EcoEnchant {
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);
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);
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}
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}
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private static boolean always = false;
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// START OF LISTENERS
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// START OF LISTENERS
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@Override
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protected void postUpdate() {
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always = ConfigManager.getConfig().getBool("drops.force-dropqueue");
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}
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// For block drops
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// For block drops
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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@EventHandler(priority = EventPriority.HIGH, ignoreCancelled = true)
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public void telekinesisDropItem(BlockDropItemEvent event) {
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public void telekinesisDropItem(BlockDropItemEvent event) {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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if (!EnchantChecks.mainhand(player, this)) return;
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if(!always && !EnchantChecks.mainhand(player, this)) return;
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if(this.getDisabledWorldNames().contains(player.getWorld().getName())) return;
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if(this.getDisabledWorldNames().contains(player.getWorld().getName())) return;
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if (event.isCancelled()) return;
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if (event.isCancelled()) return;
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@ -57,7 +65,6 @@ public class Telekinesis extends EcoEnchant {
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new DropQueue(player)
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new DropQueue(player)
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.setLocation(block.getLocation())
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.setLocation(block.getLocation())
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.addItems(drops)
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.addItems(drops)
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.forceTelekinesis()
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.push();
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.push();
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}
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}
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@ -67,7 +74,7 @@ public class Telekinesis extends EcoEnchant {
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Player player = event.getPlayer();
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Player player = event.getPlayer();
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Block block = event.getBlock();
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Block block = event.getBlock();
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if (!EnchantChecks.mainhand(player, this)) return;
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if(!always && !EnchantChecks.mainhand(player, this)) return;
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if(this.getDisabledWorlds().contains(player.getWorld())) return;
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if(this.getDisabledWorlds().contains(player.getWorld())) return;
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR)
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if (player.getGameMode() == GameMode.CREATIVE || player.getGameMode() == GameMode.SPECTATOR)
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@ -83,7 +90,6 @@ public class Telekinesis extends EcoEnchant {
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new DropQueue(player)
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new DropQueue(player)
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.setLocation(block.getLocation())
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.setLocation(block.getLocation())
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.addXP(event.getExpToDrop())
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.addXP(event.getExpToDrop())
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.forceTelekinesis()
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.push();
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.push();
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event.setExpToDrop(0);
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event.setExpToDrop(0);
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@ -104,4 +104,8 @@ drops:
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collate: false
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collate: false
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# Instead of directly dropping all drops and xp, some intensive enchantments (eg Telekinesis and Infernal Touch) will push to a collated queue.
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# Instead of directly dropping all drops and xp, some intensive enchantments (eg Telekinesis and Infernal Touch) will push to a collated queue.
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# At the end of each tick, the queue will be pushed rather than pushing on every drop creation
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# At the end of each tick, the queue will be pushed rather than pushing on every drop creation
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# This will massively improve mining performance on servers, however it is experimental and may not function correctly.
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# This will massively improve mining performance on servers, however it is experimental and may not function correctly.
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force-dropqueue: true
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# When combined with collate, this massively reduces calls to getItemMeta, which can hurt performance when many enchants are on an item.
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# Without collate, the number of calls may be increased - which will further hurt performance
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# Enabling this option makes all drops go through telekinesis listeners
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