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Added Lucky Catch enchantment
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@ -128,6 +128,7 @@ import com.willfp.ecoenchants.enchantments.ecoenchants.normal.Leeching;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.Lesion;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.Levitate;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.LiquidShot;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.LuckyCatch;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.Lumberjack;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.MagmaWalker;
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import com.willfp.ecoenchants.enchantments.ecoenchants.normal.Magnetic;
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@ -470,6 +471,7 @@ public class EcoEnchants {
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public static final EcoEnchant CHARGE = new Charge();
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public static final EcoEnchant ASCEND = new Ascend();
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public static final EcoEnchant ARBORIST = new Arborist();
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public static final EcoEnchant LUCKY_CATCH = new LuckyCatch();
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/**
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* Get all registered {@link EcoEnchant}s.
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@ -0,0 +1,51 @@
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package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import com.willfp.ecoenchants.enchantments.util.EnchantmentUtils;
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import org.bukkit.entity.Entity;
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import org.bukkit.entity.Item;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.player.PlayerFishEvent;
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import org.bukkit.inventory.ItemStack;
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import org.jetbrains.annotations.NotNull;
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public class LuckyCatch extends EcoEnchant {
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public LuckyCatch() {
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super(
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"lucky_catch", EnchantmentType.NORMAL
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);
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}
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@EventHandler
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public void onFish(@NotNull final PlayerFishEvent event) {
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Player player = event.getPlayer();
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ItemStack item = player.getInventory().getItemInMainHand();
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if (!EnchantChecks.item(item, this)) {
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return;
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}
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int level = EnchantChecks.getItemLevel(item, this);
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if (this.getDisabledWorlds().contains(player.getWorld())) {
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return;
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}
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Entity caught = event.getCaught();
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if (!(caught instanceof Item)) {
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return;
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}
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if (!EnchantmentUtils.passedChance(this, level)) {
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return;
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}
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Item caughtItem = (Item) caught;
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caughtItem.getItemStack().setAmount(caughtItem.getItemStack().getAmount() * 2);
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}
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}
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@ -0,0 +1,24 @@
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#
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# Lucky Catch EcoEnchant
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#
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name: "Lucky Catch"
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description: Chance to double fishing drops.
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enabled: true
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obtaining:
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table: true
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villager: true
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loot: true
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rarity: legendary
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general-config:
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targets:
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- rod
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grindstoneable: true
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disabled-in-worlds: []
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conflicts: []
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maximum-level: 3
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config:
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chance-per-level: 15
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