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Added fast trig with lookup tables for artifacts.
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@ -7,6 +7,7 @@ import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.enchantments.meta.EnchantmentType;
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import com.willfp.ecoenchants.enchantments.util.EnchantChecks;
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import com.willfp.ecoenchants.enchantments.util.FastTrig;
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import org.bukkit.Location;
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import org.bukkit.Particle;
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import org.bukkit.block.Block;
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@ -140,8 +141,8 @@ public abstract class Artifact extends EcoEnchant {
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}
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yAtomic.addAndGet(yDelta);
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double y = yAtomic.get();
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double x = radius * Math.cos((y + offset) * radiusMultiplier);
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double z = radius * Math.sin((y + offset) * radiusMultiplier);
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double x = radius * FastTrig.cos((y + offset) * radiusMultiplier);
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double z = radius * FastTrig.sin((y + offset) * radiusMultiplier);
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Location particleLocation = victim.getLocation();
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particleLocation.add(x, y, z);
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victim.getWorld().spawnParticle(particle, particleLocation, 1, 0, 0, 0, 0, extra, false);
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@ -0,0 +1,52 @@
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package com.willfp.ecoenchants.enchantments.util;
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import lombok.experimental.UtilityClass;
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@UtilityClass
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public class FastTrig {
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/**
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* Precision.
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*/
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private static final int precision = 100;
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/**
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* Modulus.
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*/
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private static final int modulus = 360 * precision;
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/**
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* Sin lookup table.
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*/
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private static final double[] sin = new double[modulus];
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private static double sinLookup(final int a) {
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return a >= 0 ? sin[a % modulus] : -sin[-a % modulus];
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}
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/**
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* Get the sin of a number.
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*
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* @param a The number.
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* @return The sin.
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*/
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public static double sin(final double a) {
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return sinLookup((int) (a * precision + 0.5f));
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}
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/**
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* Get the cosine of a number.
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*
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* @param a The number.
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* @return The cosine.
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*/
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public static double cos(final double a) {
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return sinLookup((int) ((a + 90f) * precision + 0.5f));
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}
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static {
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for (int i = 0; i < sin.length; i++) {
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sin[i] = Math.sin((i * Math.PI) / (precision * 180));
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}
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}
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}
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