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Conclude, Finishing, and Finality should no longer break armor
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@ -27,6 +27,6 @@ public final class Conclude extends EcoEnchant {
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if (!(victim.getHealth() <= level * minhealth))
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return;
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event.setDamage(10000); // cba to do this properly
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event.setDamage(30); // cba to do this properly
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}
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}
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@ -27,6 +27,6 @@ public final class Finality extends EcoEnchant {
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if (!(victim.getHealth() <= level * minhealth))
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return;
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event.setDamage(10000); // cba to do this properly
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event.setDamage(30); // cba to do this properly
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}
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}
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@ -25,6 +25,6 @@ public final class Finishing extends EcoEnchant {
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if (!(victim.getHealth() <= level * minhealth))
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return;
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event.setDamage(10000); // cba to do this properly
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event.setDamage(30); // cba to do this properly
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}
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}
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