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Added Rage
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@ -200,6 +200,7 @@ public class EcoEnchants {
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public static final EcoEnchant DEFENDER = new Defender();
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public static final EcoEnchant NETHERIC = new Netheric();
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public static final EcoEnchant ENDERISM = new Enderism();
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public static final EcoEnchant RAGE = new Rage();
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/**
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* Get all registered {@link EcoEnchant}s
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@ -0,0 +1,67 @@
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package com.willfp.ecoenchants.enchantments.ecoenchants.normal;
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import com.willfp.ecoenchants.enchantments.EcoEnchant;
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import com.willfp.ecoenchants.enchantments.EcoEnchantBuilder;
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import com.willfp.ecoenchants.enchantments.EcoEnchants;
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import com.willfp.ecoenchants.integrations.antigrief.AntigriefManager;
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import com.willfp.ecoenchants.nms.Cooldown;
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import com.willfp.ecoenchants.nms.Target;
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import com.willfp.ecoenchants.util.HasEnchant;
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import com.willfp.ecoenchants.util.LocationUtils;
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import com.willfp.ecoenchants.util.Rand;
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import org.bukkit.entity.*;
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import org.bukkit.event.EventHandler;
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import org.bukkit.event.entity.EntityDamageByEntityEvent;
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import org.bukkit.util.Vector;
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public class Rage extends EcoEnchant {
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public Rage() {
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super(
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new EcoEnchantBuilder("rage", EnchantmentType.NORMAL, Target.Applicable.BOW, 4.0)
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);
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}
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// START OF LISTENERS
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@EventHandler
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public void onHit(EntityDamageByEntityEvent event) {
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if (!(event.getDamager() instanceof Arrow))
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return;
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if(!(((Arrow) event.getDamager()).getShooter() instanceof Player))
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return;
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if (!(event.getEntity() instanceof LivingEntity))
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return;
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Player player = (Player) ((Arrow) event.getDamager()).getShooter();
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LivingEntity victim = (LivingEntity) event.getEntity();
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if(!AntigriefManager.canInjure(player, victim)) return;
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if (!HasEnchant.playerHeld(player, this)) return;
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int level = HasEnchant.getPlayerLevel(player, this);
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if (Rand.randFloat(0, 1) > level * 0.01 * this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "chance-per-level"))
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return;
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double distancePerLevel = this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "distance-per-level");
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final double distance = distancePerLevel * level;
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for (Entity e : victim.getWorld().getNearbyEntities(victim.getLocation(), distance, distance, distance)) {
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if(!(e instanceof Monster)) continue;
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if(e instanceof PigZombie) {
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((PigZombie) e).setAngry(true);
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}
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((Monster) e).setTarget(victim);
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Vector vector = player.getLocation().toVector().clone().subtract(e.getLocation().toVector()).normalize().multiply(0.23d);
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if(LocationUtils.isFinite(vector)) {
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e.setVelocity(vector);
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}
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}
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}
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}
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24
Plugin/src/main/resources/enchants/normal/rage.yml
Normal file
24
Plugin/src/main/resources/enchants/normal/rage.yml
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@ -0,0 +1,24 @@
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#
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# Rage EcoEnchant
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#
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config-version: 4.0 # Don't edit this.
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name: "Rage"
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description: Chance of angering nearby monsters towards your opponent.
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obtaining:
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table: true
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villager: true
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loot: true
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rarity: epic
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general-config:
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grindstoneable: true
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conflicts: []
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maximum-level: 5
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config:
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chance-per-level: 5
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distance-per-level: 4 # Distance for mobs to check
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@ -219,6 +219,7 @@ permissions:
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ecoenchants.fromtable.defender: true
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ecoenchants.fromtable.netheric: true
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ecoenchants.fromtable.enderism: true
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ecoenchants.fromtable.rage: true
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ecoenchants.updateannounce:
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description: Informs admins of a new update
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@ -748,4 +749,7 @@ permissions:
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default: true
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ecoenchants.fromtable.enderism:
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description: Allows getting enderism from an enchanting table
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default: true
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ecoenchants.fromtable.rage:
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description: Allows getting rage from an enchanting table
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default: true
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