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added 5 old spell enchants
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display-name: "Ascend" # The name of the enchantment in-game
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description: "Levitates you into the air" # The description of the enchantment
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type: spell # The enchantment type, from types.yml
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targets: # The items that the enchantment can be applied to, see targets.yml
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- sword
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rarity: legendary # The rarity of the enchantment, see rarity.yml
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max-level: 2 # The max level of the enchantment
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tradeable: true # If the enchantment can be obtained from villagers
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discoverable: true # If the enchantment can generate naturally in chests
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enchantable: true # If the enchantment can be obtained from enchanting tables
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grindstoneable: true
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effects:
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- effects:
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- id: potion_effect
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args:
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effect: LEVITATION
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level: 25
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duration: "5 * %level%"
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apply_to_player: true
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- id: potion_effect
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args:
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effect: SLOW_FALLING
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level: 1
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duration: 10
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delay: "18 * %level%"
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apply_to_player: true
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- id: play_sound
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args:
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sound: ENTITY_FIREWORK_ROCKET_LARGE_BLAST
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pitch: 1
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volume: 1
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- id: send_message
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args:
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message: "&a&lEcoenchants &8» &rUsed &aAscend &fspell !"
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action_bar: false
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args:
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run-type: normal
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cooldown: 1 #90
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send_cooldown_message: true
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triggers:
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- alt_click
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conditions: []
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display-name: "Charge" # The name of the enchantment in-game
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description: "Launches you in the direction you're looking." #The description of the enchantment
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type: spell # The enchantment type, from types.yml
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targets: # The items that the enchantment can be applied to, see targets.yml
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- sword
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rarity: legendary # The rarity of the enchantment, see rarity.yml
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max-level: 2 # The max level of the enchantment
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tradeable: true # If the enchantment can be obtained from villagers
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discoverable: true # If the enchantment can generate naturally in chests
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enchantable: true # If the enchantment can be obtained from enchanting tables
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grindstoneable: true
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effects:
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- effects:
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- id: pull_to_location
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args:
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velocity: "1.5 * %level%"
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- id: play_sound
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args:
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sound: ENTITY_FIREWORK_ROCKET_LAUNCH
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pitch: 2
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volume: 1
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- id: send_message
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args:
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message: "&a&lEcoenchants &8» &rUsed &aCharge &fspell !"
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action_bar: false
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args:
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run-type: normal
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cooldown: 40
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send_cooldown_message: true
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triggers:
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- alt_click
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conditions: [ ]
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display-name: "Dynamite" # The name of the enchantment in-game
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description: "Mines blocks in a large area." # The description of the enchantment
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type: spell # The enchantment type, from types.yml
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targets: # The items that the enchantment can be applied to, see targets.yml
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- pickaxe
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rarity: legendary # The rarity of the enchantment, see rarity.yml
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max-level: 2 # The max level of the enchantment
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tradeable: true # If the enchantment can be obtained from villagers
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discoverable: true # If the enchantment can generate naturally in chests
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enchantable: true # If the enchantment can be obtained from enchanting tables
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grindstoneable: true
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effects:
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- effects:
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- id: create_explosion
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args:
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power: "2 * %level%"
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amount: 1
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- id: mine_radius
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args:
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radius: "2 * %level%"
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blacklisted_blocks:
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- obsidian
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- barrier
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- bedrock
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check_hardness: false
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disable_on_sneak: true
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- id: send_message
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args:
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message: "&a&lEcoenchants &8» &rUsed &aDynamite &fspell !"
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action_bar: false
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- id: play_sound
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args:
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sound: ENTITY_DRAGON_FIREBALL_EXPLODE
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pitch: 1
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volume: 1
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- id: break_block
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args:
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run-type: normal
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cooldown: 60
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send_cooldown_message: true
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triggers:
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- alt_click
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conditions:
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- id: is_sneaking
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args:
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inverse: true
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display-name: "Quake" # The name of the enchantment in-game
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description: "Damages all nearby entities" # The description of the enchantment
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type: spell # The enchantment type, from types.yml
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targets: # The items that the enchantment can be applied to, see targets.yml
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- sword
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rarity: epic # The rarity of the enchantment, see rarity.yml
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max-level: 3 # The max level of the enchantment
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tradeable: true # If the enchantment can be obtained from villagers
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discoverable: true # If the enchantment can generate naturally in chests
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enchantable: true # If the enchantment can be obtained from enchanting tables
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grindstoneable: true
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effects:
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- effects:
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- id: damage_nearby_entities
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args:
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damage: "3 + (%level% + 2)" # The amount of damage to deal
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radius: "2 + (%level% + 1)" # The radius to scan for entities
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entities: [] # The whitelist of entities to damage
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damage_as_player: false # If the player should be marked as the damager
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damage_self: false # If the effect can damage the player
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- id: send_message
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args:
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message: "&a&lEcoenchants &8» &rUsed &aQuake &fspell !"
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action_bar: false
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- id: play_sound
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args:
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sound: ENTITY_ENDER_DRAGON_GROWL
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pitch: 1
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volume: 1
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args:
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run-type: normal
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cooldown: 40
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send_cooldown_message: true
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triggers:
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- alt_click
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conditions: []
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@ -0,0 +1,41 @@
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display-name: "Vitalize" # The name of the enchantment in-game
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description: "Puts you back on max health" # The description of the enchantment
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type: spell # The enchantment type, from types.yml
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targets: # The items that the enchantment can be applied to, see targets.yml
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- sword
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- axe
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- pickaxe
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- shovel
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rarity: special # The rarity of the enchantment, see rarity.yml
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max-level: 1 # The max level of the enchantment
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tradeable: true # If the enchantment can be obtained from villagers
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discoverable: true # If the enchantment can generate naturally in chests
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enchantable: true # If the enchantment can be obtained from enchanting tables
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grindstoneable: true
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effects:
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- effects:
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- id: give_health
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args:
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amount: 2048 # The amount of health to give/take (allows negative values)
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- id: send_message
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args:
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message: "&a&lEcoenchants &8» &rUsed &aVitalize &fspell !"
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action_bar: false
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- id: play_sound
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args:
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sound: ENTITY_PLAYER_LEVELUP
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pitch: 1
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volume: 1
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args:
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run-type: normal
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cooldown: 450
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send_cooldown_message: true
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triggers:
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- alt_click
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conditions: []
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