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Added boss fortune and overload
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display-name: "Boss Fortune"
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description: "Gives a &a%placeholder%%&r bonus to boss drop chances"
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placeholder: "5 * %level%"
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type: normal
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targets:
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- sword
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- bow
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- crossbow
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- trident
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conflicts: [ ]
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rarity: common
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max-level: 5
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: boss_drop_chance_multiplier
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args:
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multiplier: "1 + 0.05 * %level%"
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conditions: [ ]
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dependencies:
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- EcoBosses
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@ -1,12 +1,12 @@
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display-name: "Crit Luck"
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description: "Gives &a+%placeholder%&r %ecoskills_crit_chance_name%"
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placeholder: "4 * %level%"
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type: spell
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type: normal
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targets:
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- sword
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conflicts: [ ]
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rarity: common
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rarity: uncommon
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max-level: 3
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tradeable: true
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display-name: "Forceful Crit"
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description: "Gives &a+%placeholder%&r %ecoskills_crit_damage_name%"
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placeholder: "3 + 2 * %level%"
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type: spell
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type: normal
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targets:
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- sword
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conflicts: [ ]
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rarity: common
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rarity: rare
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max-level: 6
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tradeable: true
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display-name: "Overload"
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description: "Gives &a+%placeholder%&r %ecoskills_crit_chance_name%&r and &a+%placeholder%&r %ecoskills_crit_damage_name%"
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placeholder: "1 * %level%"
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type: normal
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targets:
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- bow
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- crossbow
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conflicts: [ ]
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rarity: rare
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max-level: 3
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: add_stat
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args:
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stat: crit_chance
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amount: "1 * %level%"
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- id: add_stat
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args:
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stat: crit_damage
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amount: "1 * %level%"
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conditions: [ ]
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dependencies:
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- EcoSkills
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@ -1,12 +1,12 @@
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display-name: "Vicious"
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description: "Gives &a+%placeholder%&r %ecoskills_ferocity_name%"
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placeholder: "5 + 5 * %level%"
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type: spell
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type: normal
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targets:
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- sword
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conflicts: [ ]
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rarity: epic
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rarity: legendary
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max-level: 3
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tradeable: true
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