diff --git a/eco-core/core-plugin/src/main/java/com/willfp/ecoenchants/enchantments/ecoenchants/normal/Invigoration.java b/eco-core/core-plugin/src/main/java/com/willfp/ecoenchants/enchantments/ecoenchants/normal/Invigoration.java index 5995063c..20cf5d41 100644 --- a/eco-core/core-plugin/src/main/java/com/willfp/ecoenchants/enchantments/ecoenchants/normal/Invigoration.java +++ b/eco-core/core-plugin/src/main/java/com/willfp/ecoenchants/enchantments/ecoenchants/normal/Invigoration.java @@ -41,7 +41,7 @@ public class Invigoration extends EcoEnchant { } double damageReduction = totalInvigorationPoints * this.getConfig().getDouble(EcoEnchants.CONFIG_LOCATION + "reduction-multiplier") * 0.01; - damageReduction += 1; + damageReduction -= 1; event.setDamage(event.getDamage() * damageReduction); } diff --git a/eco-core/core-plugin/src/main/resources/enchants/normal/invigoration.yml b/eco-core/core-plugin/src/main/resources/enchants/normal/invigoration.yml index ef80a176..8a9ad02c 100644 --- a/eco-core/core-plugin/src/main/resources/enchants/normal/invigoration.yml +++ b/eco-core/core-plugin/src/main/resources/enchants/normal/invigoration.yml @@ -30,5 +30,5 @@ general-config: config: # Each level of invigoration on each piece of armor counts as a point, so if a player is wearing 4 pieces of armor all with Invigoration 3, then that would be 12 points reduction-multiplier: 5 # In percent, so default is take 5% less damage per point - damage-multiplier: 2.5 # In percent, so default is deal 5% more damage per point - below-health: 5 # Activates below specified health \ No newline at end of file + damage-multiplier: 2.5 # In percent, so default is deal 2.5% more damage per point + below-health: 5 # Activates below specified health