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Improved water affinity and carve and removed water aspecrt
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@ -1,14 +1,16 @@
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display-name: "Carve"
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description: "&a%placeholder%% &8chance to heavily damage nearby entities when you swing"
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placeholder: "10 * %level%"
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type: special
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description: "Give &a%damage%&8 damage to entities within &a%radius%&8 blocks when you swing"
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placeholders:
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radius: "1 + %level%"
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damage: "%level% * 2"
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type: normal
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targets:
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- axe
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conflicts:
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- cleave
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rarity: special
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max-level: 8
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rarity: legendary
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max-level: 4
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tradeable: true
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discoverable: true
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@ -17,10 +19,8 @@ enchantable: true
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effects:
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- id: damage_nearby_entities
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args:
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chance: "10 * %level%"
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damage: 2
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damage: "%level% * 2"
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radius: "0.5 * %level%"
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entities: [ ]
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damage_as_player: true
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damage_self: false
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triggers:
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@ -1,12 +1,12 @@
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display-name: "Water Affinity"
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description: "Increases damage dealt when in water by &a%placeholder%%"
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placeholder: "(1.0 + (%level% * 0.02)) * 100.0"
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placeholder: "(1.0 + (%level% * 0.02)) * 100.0"
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type: normal
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targets:
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- sword
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- sword
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conflicts:
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- fire_aspect
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- fire_aspect
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rarity: epic
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max-level: 7
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@ -21,5 +21,5 @@ effects:
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triggers:
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- melee_attack
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conditions:
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conditions:
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- id: in_water
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@ -1,40 +0,0 @@
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display-name: "Water Aspect"
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description: "Increases damage dealt against fiery mobs and endermen by &a%placeholder%%"
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placeholder: "100 + %level% * 20"
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type: normal
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targets:
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- sword
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- axe
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conflicts:
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- fire_aspect
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rarity: rare
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max-level: 2
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tradeable: true
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discoverable: true
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enchantable: true
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effects:
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- id: damage_multiplier
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args:
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multiplier: "1.0 + (%level% * 0.2)"
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triggers:
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- melee_attack
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filters:
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entities:
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- drowned
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- squid
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- guardian
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- enderman
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- axolotl
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- cod
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- dolphin
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- elder_guardian
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- glow_squid
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- pufferfish
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- salmon
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- tropical_fish
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- turtle
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conditions: [ ]
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