Improved water affinity and carve and removed water aspecrt

This commit is contained in:
Auxilor 2022-09-05 15:38:09 +01:00
parent 073fdacddb
commit a0207d165e
3 changed files with 12 additions and 52 deletions

View File

@ -1,14 +1,16 @@
display-name: "Carve"
description: "&a%placeholder%% &8chance to heavily damage nearby entities when you swing"
placeholder: "10 * %level%"
type: special
description: "Give &a%damage%&8 damage to entities within &a%radius%&8 blocks when you swing"
placeholders:
radius: "1 + %level%"
damage: "%level% * 2"
type: normal
targets:
- axe
conflicts:
- cleave
rarity: special
max-level: 8
rarity: legendary
max-level: 4
tradeable: true
discoverable: true
@ -17,10 +19,8 @@ enchantable: true
effects:
- id: damage_nearby_entities
args:
chance: "10 * %level%"
damage: 2
damage: "%level% * 2"
radius: "0.5 * %level%"
entities: [ ]
damage_as_player: true
damage_self: false
triggers:

View File

@ -1,12 +1,12 @@
display-name: "Water Affinity"
description: "Increases damage dealt when in water by &a%placeholder%%"
placeholder: "(1.0 + (%level% * 0.02)) * 100.0"
placeholder: "(1.0 + (%level% * 0.02)) * 100.0"
type: normal
targets:
- sword
- sword
conflicts:
- fire_aspect
- fire_aspect
rarity: epic
max-level: 7
@ -21,5 +21,5 @@ effects:
triggers:
- melee_attack
conditions:
conditions:
- id: in_water

View File

@ -1,40 +0,0 @@
display-name: "Water Aspect"
description: "Increases damage dealt against fiery mobs and endermen by &a%placeholder%%"
placeholder: "100 + %level% * 20"
type: normal
targets:
- sword
- axe
conflicts:
- fire_aspect
rarity: rare
max-level: 2
tradeable: true
discoverable: true
enchantable: true
effects:
- id: damage_multiplier
args:
multiplier: "1.0 + (%level% * 0.2)"
triggers:
- melee_attack
filters:
entities:
- drowned
- squid
- guardian
- enderman
- axolotl
- cod
- dolphin
- elder_guardian
- glow_squid
- pufferfish
- salmon
- tropical_fish
- turtle
conditions: [ ]